Thomas
eb735a0d
Added an exit rule for abstract classes
7 年前
Julien Ignace
b1eae675
Renamed m_TileSettings to m_LightLoopSettings to conform to new class name.
7 年前
sebastienlagarde
e89a930f
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
7 年前
Thomas
1ac80103
Keep track of parameter override states in the manager (debug)
7 年前
GitHub
d29d01a7
Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources
Fixed various shader paths in the Create HD Resource method.
7 年前
Thomas
93721f83
Fixed a big logic issue wrt layer masking and priorities
7 年前
GitHub
906b39a7
Merge pull request #634 from Unity-Technologies/light-editor-cleanup
Light editor cleanup
7 年前
Evgenii Golubev
1909de0c
Avoid a sqrt()
7 年前
Thomas
20a76cd3
Removed commented code
7 年前
Thomas
103c9301
Typo
7 年前
Evgenii Golubev
b1d23f43
Fix the bug which caused overwriting the base color and F0
7 年前
Remy
82ffcc9f
Add settings for building playmode graphic tests
7 年前
Thomas
03d85dba
More tweaks and added missing properties
7 年前
Thomas
46fcb147
Added nicer debug output in VS watch panel
7 年前
GitHub
56dbf3ce
Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H
BC6H Support for ReflectionProbeCache
7 年前
Evgenii Golubev
651c0d2c
Add shadowing to the regular ("thick object") transmission mode
7 年前
Remy
a9b5ae63
First working version of plyamode graphic test
7 年前
GitHub
09db442a
Update HDAssetFactory.cs
7 年前
Thomas
5884c5ed
Removed useless Assert; GC pressure--
7 年前
runes
da8acc5e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Julien Ignace
563d7322
Fixed various shader paths in the Create HD Resource method.
7 年前
runes
29320591
ps4 compile fix for LightweightPipeline
7 年前
Robert Srinivasiah
4d68ed1f
Integrate PR feedback to unify some code in UpdateRenderingPathState
Keep m_isFptlEnabled and m_isFptlEnabledForForwardOpaque together, along with the comments
7 年前
Robert Srinivasiah
981474c5
Hook up forward-only checks
Most of them can grab the info from HDCamera.
The tricky one was moving the check out of LightLoop.Build, so a later portion. However, the dependent state in LightLoop do not need to know about forward before the HDCamera determines the need for forward rendering.
7 年前
Raymond Graham
d537f99e
Small comments and cleanup
7 年前
Felipe Lira
b4b28fdf
Fixed PS4 compiler error.
7 年前
Felipe Lira
c137b6fb
Fixed an issue that was causing lightweight resource file to be added in every build.
7 年前
Felipe Lira
0a8c1dae
Small refactor of soft particles to RequireDepth as that is more general.
7 年前
Peter Bay Bastian
f9685e94
Revert use of internal method
7 年前
Peter Bay Bastian
929cf786
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
7 年前
GitHub
d1d69177
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
7 年前
GitHub
f4e6a374
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
Matt Dean
14f5c06b
Fix Matrix Multiply Vector node
7 年前
GitHub
e8ae5340
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
7 年前
Matt Dean
056c4c90
Update serialization upgrader
7 年前
Matt Dean
1a08b1b1
Add DynamicMatrixMaterialSlot and fix all Matrix input types
7 年前
Matt Dean
cef293ac
Rename Texture2D and Cubemap node files
7 年前
Jens Holm
2ce394e7
Trigger OnModified on master node when preview is rotated or scaled
7 年前
Tim Cooper
1f9b882d
Fix up linar / gamma state of color nodes when they get inlined.
7 年前
Matt Dean
8697ac36
Preliminary work on Dynamic Matrix
- Add other matrix slot value types
7 年前
Matt Dean
0fca7431
Rename Texture2D and Cubemap nodes
7 年前
Jens Holm
8a16933b
Minor refactor of preview mesh rotation and scale according to PR comments
7 年前
Tim Cooper
bf727807
Fix lightmapping issue.
7 年前
Matt Dean
b23f23cb
First pass Matrix 4x4 nodes
7 年前
Peter Bay Bastian
24b03e7c
Don't convert property nodes to inline nodes during undo/redo ( fixes #125 )
7 年前
Peter Bay Bastian
56fbf313
Bump package version
7 年前
Peter Bay Bastian
890a9ece
More correct order of things in MaterialNodeView initialization
7 年前
Peter Bay Bastian
914403a2
Temp fix for various nodes
7 年前
Peter Bay Bastian
cab03796
Update Shader graph importer to properly register shaders
7 年前
Peter Bay Bastian
03aee46f
Add null check for OnDestroy
7 年前