4352 次代码提交 (beb99728-b872-4dca-bd17-5874ab8f7b92)

作者 SHA1 备注 提交日期
sebastienlagarde 0b8efbbc Add support of UV1 to UV3 set on base color 7 年前
Peter Bay Bastian b41adc72 Bump package version for SRP and Postprocessing 7 年前
GitHub 1bd58e2f Merge pull request #871 from Unity-Technologies/feature/PlanarReflection2 7 年前
GitHub b5718762 Merge pull request #870 from EvgeniiG/master 7 年前
Frédéric Vauchelles f0fd0287 [PlanarProbe] Realtime texture are not serialized 7 年前
sebastienlagarde 8d732769 Update Postprocess version 7 年前
Frédéric Vauchelles 080bce7f [PlanarPRobe] fixed freeze when adding planar probe with reflection probes 7 年前
GitHub aa6acaea Merge pull request #869 from Unity-Technologies/feature/PlanarReflection2 7 年前
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
Frédéric Vauchelles 4c7c8a07 Merge branch 'master' into feature/PlanarReflection2 7 年前
Evgenii Golubev b60509c2 Move VBuffer.hlsl 7 年前
Frédéric Vauchelles a36e540f [PlanarReflection] Fixed crash on PlanarReflectionProbe Add 7 年前
sebastienlagarde 3cbf4e3c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles b4cc081b [PlanarReflection] Add debug mode on both planar and reflection probe 7 年前
GitHub a48c344e Merge pull request #867 from Unity-Technologies/fix/ReflectionRenaming 7 年前
Frédéric Vauchelles c0511244 Renamed reflection editor files 7 年前
sebastienlagarde 2bae089c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub c2005034 Merge pull request #866 from Unity-Technologies/Move-few-files 7 年前
sebastienlagarde 2610ae67 Move few files for better organization 7 年前
GitHub 84e022c3 Merge pull request #834 from Unity-Technologies/feature/PlanarReflection 7 年前
Frédéric Vauchelles 0cf502ba Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles e330e3fa [PlanarReflection] Reverted change (Lit.cs.hlsl) 7 年前
Frédéric Vauchelles 32945c22 [PlanarReflection] Zero Initialize for EnvLightData 7 年前
Frédéric Vauchelles d9fd9f38 [PlanarReflection] Refactored custom getters and setters 7 年前
Frédéric Vauchelles 5b6484e5 [PlanarReflection] Updated HDRenderPipelineAsset 7 年前
Frédéric Vauchelles 122c5ff4 [PlanarReflection] small fixes 7 年前
Frédéric Vauchelles 78f1ddf8 [PlanarProbe] Include custom HLSL files with shader generator 7 年前
Frédéric Vauchelles d6ce9c49 [PlanarReflection] Several fixes 7 年前
Julien Ignace 4ee4d22b Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion) 7 年前
Frédéric Vauchelles 3e32850a [PlanarReflection] Restored 2D Texture sampling for planar reflection 7 年前
Julien Ignace 4568be12 Post merge fixes 7 年前
Remy a936aacd Add light on tesselation test. 7 年前
sebastienlagarde 8677e68d Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Tim Cooper 012562ae in LW the color target should be created in SRGB 7 年前
Frédéric Vauchelles f7bd8fd7 Merge branch 'master' into feature/PlanarReflection 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Remy 356da4e5 Properly override template in fail folder if needed. 7 年前
sebastienlagarde f966b1cd First draft 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Frédéric Vauchelles eff3ca9e [PlanarProbe] (wip) packing envlightdata structure 7 年前
Remy d9f6c7dd Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde f854707d Fix issue with tessellated object no renderer in reflection 7 年前
Frédéric Vauchelles 4ad995e4 [PlanarProbe] (wip) packing envlightdata structure 7 年前
sebastienlagarde 1b7573a4 HDRenderPipeline: Don't do depth pyramid if no refraction 7 年前
Frédéric Vauchelles af8ef26c [PlanarReflection] Updated basic profiling 7 年前
Felipe Lira d14fa0e6 Fixed shadowmap sampling out of borders by taking z direction into account. 7 年前
sebastienlagarde 4a59f964 HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture 7 年前
Frédéric Vauchelles 2ad70a41 [PlanarReflection] Updated basic profiling 7 年前
Felipe Lira d3b5bffb Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前