sebastienlagarde
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0b8efbbc
|
Add support of UV1 to UV3 set on base color
Note that if users select > UV1 this will have a perf impact as due to
surface gradient calculation
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7 年前 |
Peter Bay Bastian
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b41adc72
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Bump package version for SRP and Postprocessing
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7 年前 |
GitHub
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1bd58e2f
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Merge pull request #871 from Unity-Technologies/feature/PlanarReflection2
[PlanarPRobe] fixed freeze when adding planar probe with reflection p…
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7 年前 |
GitHub
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b5718762
|
Merge pull request #870 from EvgeniiG/master
Support asymmetry with reprojection
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7 年前 |
Frédéric Vauchelles
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f0fd0287
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[PlanarProbe] Realtime texture are not serialized
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7 年前 |
sebastienlagarde
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8d732769
|
Update Postprocess version
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7 年前 |
Frédéric Vauchelles
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080bce7f
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[PlanarPRobe] fixed freeze when adding planar probe with reflection probes
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7 年前 |
GitHub
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aa6acaea
|
Merge pull request #869 from Unity-Technologies/feature/PlanarReflection2
Planar reflection - fixes
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7 年前 |
Evgenii Golubev
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1ef2e80a
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Use an improved (generalized) depth distribution
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7 年前 |
Frédéric Vauchelles
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4c7c8a07
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Merge branch 'master' into feature/PlanarReflection2
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7 年前 |
Evgenii Golubev
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b60509c2
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Move VBuffer.hlsl
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7 年前 |
Frédéric Vauchelles
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a36e540f
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[PlanarReflection] Fixed crash on PlanarReflectionProbe Add
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7 年前 |
sebastienlagarde
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3cbf4e3c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
Evgenii Golubev
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7e4a3052
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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b4cc081b
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[PlanarReflection] Add debug mode on both planar and reflection probe
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7 年前 |
GitHub
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a48c344e
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Merge pull request #867 from Unity-Technologies/fix/ReflectionRenaming
Renamed reflection editor files
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7 年前 |
Frédéric Vauchelles
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c0511244
|
Renamed reflection editor files
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7 年前 |
sebastienlagarde
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2bae089c
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
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7 年前 |
GitHub
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c2005034
|
Merge pull request #866 from Unity-Technologies/Move-few-files
Move few files for better organization
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7 年前 |
sebastienlagarde
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2610ae67
|
Move few files for better organization
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7 年前 |
GitHub
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84e022c3
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Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
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7 年前 |
Frédéric Vauchelles
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0cf502ba
|
Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Frédéric Vauchelles
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e330e3fa
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[PlanarReflection] Reverted change (Lit.cs.hlsl)
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7 年前 |
Frédéric Vauchelles
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32945c22
|
[PlanarReflection] Zero Initialize for EnvLightData
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7 年前 |
Frédéric Vauchelles
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d9fd9f38
|
[PlanarReflection] Refactored custom getters and setters
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7 年前 |
Frédéric Vauchelles
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5b6484e5
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[PlanarReflection] Updated HDRenderPipelineAsset
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7 年前 |
Frédéric Vauchelles
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122c5ff4
|
[PlanarReflection] small fixes
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7 年前 |
Frédéric Vauchelles
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78f1ddf8
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[PlanarProbe] Include custom HLSL files with shader generator
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7 年前 |
Frédéric Vauchelles
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d6ce9c49
|
[PlanarReflection] Several fixes
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7 年前 |
Julien Ignace
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4ee4d22b
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Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
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7 年前 |
Frédéric Vauchelles
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3e32850a
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[PlanarReflection] Restored 2D Texture sampling for planar reflection
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7 年前 |
Julien Ignace
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4568be12
|
Post merge fixes
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7 年前 |
Remy
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a936aacd
|
Add light on tesselation test.
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7 年前 |
sebastienlagarde
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8677e68d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
Tim Cooper
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012562ae
|
in LW the color target should be created in SRGB
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7 年前 |
Frédéric Vauchelles
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f7bd8fd7
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Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Julien Ignace
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19029ddd
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
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7 年前 |
Remy
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356da4e5
|
Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
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7 年前 |
sebastienlagarde
|
f966b1cd
|
First draft
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7 年前 |
sebastienlagarde
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ad00b16a
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Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
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7 年前 |
Frédéric Vauchelles
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eff3ca9e
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[PlanarProbe] (wip) packing envlightdata structure
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7 年前 |
Remy
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d9f6c7dd
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
sebastienlagarde
|
f854707d
|
Fix issue with tessellated object no renderer in reflection
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7 年前 |
Frédéric Vauchelles
|
4ad995e4
|
[PlanarProbe] (wip) packing envlightdata structure
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7 年前 |
sebastienlagarde
|
1b7573a4
|
HDRenderPipeline: Don't do depth pyramid if no refraction
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7 年前 |
Frédéric Vauchelles
|
af8ef26c
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[PlanarReflection] Updated basic profiling
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7 年前 |
Felipe Lira
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d14fa0e6
|
Fixed shadowmap sampling out of borders by taking z direction into account.
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7 年前 |
sebastienlagarde
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4a59f964
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HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture
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7 年前 |
Frédéric Vauchelles
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2ad70a41
|
[PlanarReflection] Updated basic profiling
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7 年前 |
Felipe Lira
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d3b5bffb
|
Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
|
7 年前 |