65 次代码提交 (bc3f5b1a-62c7-406b-a59e-aa9da3b9b604)

作者 SHA1 备注 提交日期
Evgenii Golubev 8add767a Turn SSS profiles into assets (2) 8 年前
Evgenii Golubev 92012aec Fix serialization issues 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
Torbjorn Laedre 99f55b34 Bugfix: Don't try to use editor API when compiling for standalone target. 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
Evgenii Golubev c8b71b62 Update the comment 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Evgenii Golubev 452ad9de Perform manual validation of SSS profiles 8 年前
Evgenii Golubev 5e4f9637 Make sure the SSS data cache is updated in the player 8 年前
Evgenii Golubev 08b5e482 Improve the performance and the quality of the SSS pass 8 年前
Evgenii Golubev f6d7ac3b Increase ranges of SSS parameters 8 年前
Evgenii Golubev 4ef3792f Improve the thickness remap GUI 8 年前
Evgenii Golubev 9eb00477 Add transmission tint color 8 年前
GitHub 71af2f51 Revert the max value of the thickness remap 8 年前
Evgenii Golubev 6122bd58 Fix SSS profiles (integers) round tripping through the G-buffer 8 年前
Evgenii Golubev 0ca73a6a Switch the thickness remap to centimeters and set the low thickness threshold to 0.5 cm 8 年前
Evgenii Golubev 8f41c126 Replace the standard deviation with the scatter distance in centimeters 8 年前
Evgenii Golubev 6c724f17 Add a comment 8 年前
Evgenii Golubev 73b5742b Do not use Material.SetColor() API as it doesn't supply the shader with the values you expect 8 年前
Evgenii Golubev 9c734442 Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations 8 年前
Evgenii Golubev 3dde4852 Increase the contribution of SSS samples 8 年前
Evgenii Golubev 898504c3 Switch to node-centered sampling 8 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 8 年前
sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
Evgenii Golubev 1a787e97 Improve the quality of bilateral weighting 8 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 8 年前
Evgenii Golubev dbda911f Parametrize using the length of the volume mean free path 8 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 8 年前
Evgenii Golubev 04fd3af5 Use 16 profiles and vtx-NoV weighted thickness 8 年前
Evgenii Golubev e146d124 Add the world scale to the SSS pass 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
Evgenii Golubev f615c681 Switch to Fibonacci for Disney profile sampling 8 年前
Evgenii Golubev e5738ffb Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024 8 年前
Evgenii Golubev dcecf746 Implement the initial version of SSS LOD 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Evgenii Golubev 76455f03 Add volume albedo to SSS 8 年前
Evgenii Golubev 9032618b Add more comments 8 年前
Sebastien Lagarde 0377308a Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 8 年前
GitHub 6c04469e Merge pull request #287 from EvgeniiG/master 8 年前
sebastienlagarde a0969f95 HDRenderPipeline: Minor update on pipeline resource for SSS shader in editor 8 年前
Sebastien Lagarde cc0717b3 HDRenderPipeline: Repalce surface albedo + volume mean free path by scattering distance 8 年前
Evgenii Golubev d238793c Add the old SSS model back 8 年前
Sebastien Lagarde fb5e9b58 Missed one file 8 年前
Sebastien Lagarde 7a0ad388 HDRenderPipeline: Update some asset 8 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 8 年前
sebastienlagarde 35089341 Limit the min distance to 0.05 8 年前
Evgenii Golubev 1fd43220 Disable alpha of transmission tint 8 年前
Evgenii Golubev 3d0666f6 Use cell-centered samples for the Z (or R) coordinates 8 年前
Evgenii Golubev 4fd124e4 Clamp in a more intuitive manner 8 年前
Julien Ignace 6215ab3d Change SubsurfaceScatteringProfile so that users get visual feedback (bright pink transmission) in case the profile used in a material is missing (and was not the default neutral one). 8 年前
Evgenii Golubev f8020847 Disable the deferred CS and SSS parameter caching 7 年前
sebastienlagarde ac29144b HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array 7 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 7 年前
Evgenii Golubev ee1a6e41 Disable the near field kernel by default 7 年前
Evgenii Golubev 13d8a406 Disable caching of SSS parameters 7 年前
sebastienlagarde 3011d36c HDRenderPipeline: Bring back cluster code (but disable it) 7 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
Julien Ignace b32f3f82 Created proper contextual menus to create new SceneSettings game objects and various scene settings assets. 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Thomas 0854d3d2 SSS editor refactor; fixed a mem leak; fixed broken profile previews 7 年前
Thomas 90259c55 Fixed cache update issues with SSS 7 年前
Thomas 59225594 Alignment spaces... 7 年前