publicreadonlyGUIContentsssTransmittancePreview1=newGUIContent("Shows the fraction of light passing through the object as thickness increases to 1.");
publicreadonlyGUIContentsssProfileStdDev1=newGUIContent("Standard deviation #1","Determines the shape of the 1st Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileStdDev2=newGUIContent("Standard deviation #2","Determines the shape of the 2nd Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileLerpWeight=newGUIContent("Filter interpolation","Controls linear interpolation between the two Gaussian filters.");
publicreadonlyGUIContentsssTexturingMode=newGUIContent("Texturing mode","Specifies when the diffuse texture should be applied.");
publicreadonlyGUIContentsssTransmittancePreview1=newGUIContent("Shows the fraction of light passing through the object as thickness increases to 1.");
publicreadonlyGUIContentsssProfileStdDev1=newGUIContent("Standard Deviation #1","Determines the shape of the 1st Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileStdDev2=newGUIContent("Standard Deviation #2","Determines the shape of the 2nd Gaussian filter. Increases the strength and the radius of the blur of the corresponding color channel.");
publicreadonlyGUIContentsssProfileLerpWeight=newGUIContent("Filter Interpolation","Controls linear interpolation between the two Gaussian filters.");
publicreadonlyGUIContentsssTexturingMode=newGUIContent("Texturing Mode","Specifies when the diffuse texture should be applied.");
publicreadonlyGUIContentsssProfileTransmission=newGUIContent("Enable transmission","Toggles simulation of light passing through thin objects. Depends on the thickness of the material.");
publicreadonlyGUIContentsssProfileThicknessRemap=newGUIContent("Thickness remap","Remaps the thickness parameter from [0, 1] to the desired range.");
publicreadonlyGUIContentsssProfileTransmission=newGUIContent("Enable Transmission","Toggles simulation of light passing through thin objects. Depends on the thickness of the material.");
publicreadonlyGUIContentsssProfileMinMaxThickness=newGUIContent("Min-Max Thickness","Shows the values of the thickness remap below.");
publicreadonlyGUIContentsssProfileThicknessRemap=newGUIContent("Thickness Remap","Remaps the thickness parameter from [0, 1] to the desired range.");