464 次代码提交 (bbf78b3f-038c-4e4d-b793-1464848961cf)

作者 SHA1 备注 提交日期
GitHub 9a69062d Merge pull request #247 from Unity-Technologies/test-framework 8 年前
Evgenii Golubev 8ced0098 Partially fix broken sky lighting on scene reload 8 年前
Evgenii Golubev 747ebdbf Simplify the macro 8 年前
Evgenii Golubev 7758c3b3 Add a "Max Sky Distance" parameter to the procedural sky 8 年前
Evgenii Golubev 8f41c126 Replace the standard deviation with the scatter distance in centimeters 8 年前
GitHub 32ccb9ac Merge pull request #246 from EvgeniiG/master 8 年前
Evgenii Golubev 0ca73a6a Switch the thickness remap to centimeters and set the low thickness threshold to 0.5 cm 8 年前
Evgenii Golubev 1f9e3e8f Fix specular artifacts for (NdotV < 0) 8 年前
Evgenii Golubev 29ab36e1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 2d627a06 must return all 4 components for RGBm 8 年前
mmikk 11d5531b make this editor cache thing editor only 8 年前
runes bd5861bc fixed flickinger with multiple viewports 8 年前
Evgenii Golubev 0f88492f Clean up #defines 8 年前
runes a412958b Added projectors to TileDebug enum 8 年前
Evgenii Golubev 31365e67 Add another sphere light approximation 8 年前
Sebastien Lagarde d43dde2d HDRenderPipeline: Change normal tetra 10:10+2 encoding to oct10:10+2 encoding 8 年前
Evgenii Golubev 1a8376bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 4406b447 Update the sphere light approximation 8 年前
Evgenii Golubev f5110cd2 Save 1 cycle 8 年前
Evgenii Golubev 55ddce82 Fix hard clipping artifacts 8 年前
Evgenii Golubev 6c224d47 Merge branch 'master' 8 年前
Evgenii Golubev 2a173afd Avoid a compiler warning 8 年前
Evgenii Golubev ff7d6139 Improve formatting 8 年前
Evgenii Golubev c430aa46 Tweak the area light approximation 8 年前
Evgenii Golubev 091d4389 Make sure there is no energy loss when the light is entirely above the horizon 8 年前
Evgenii Golubev bb60eead Update comments 8 年前
Evgenii Golubev 013ae3a2 Clean up and optimize a bit 8 年前
Evgenii Golubev 4cdf5753 Implement fake horizon clipping 8 年前
Evgenii Golubev 8fc77bcd Do the simplest thing possible 8 年前
Evgenii Golubev 4b648a68 Add full horizon clipping 8 年前
Julien Ignace 9e2f0ea8 - Cleaned Debugging component (not much left there...) 8 年前
Evgenii Golubev 7d130a77 Remove the case which acos() does not support 8 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 8 年前
Evgenii Golubev 0ecd61d6 Save 2 cycles 8 年前
Julien Ignace 4c8c57e2 Fixed last commit for game view. 8 年前
Evgenii Golubev 2322ea2a Avoid a compiler warning 8 年前
Julien Ignace 9e0e6cb2 Force a repaint of scene view when changing a value in the debug menu. 8 年前
Evgenii Golubev 6bf3cfb7 Add a numerical fit for DiffuseSphereLightIrradiance() 8 年前
Julien Ignace 5708842d Fixed compilation after merge and small menu layout mistake. 8 年前
Evgenii Golubev 1fdb1555 Update comments 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Evgenii Golubev 3b0e865d Fix the Mathematica code 8 年前
Evgenii Golubev 819753de Replace saturate() with a max() to work around a PS4 compiler bug 8 年前
Evgenii Golubev 018f4daf Optimize and add Mathematica notes 8 年前
Evgenii Golubev 58917ffe Eliminate artifacts at the boundary of the area light 8 年前
Evgenii Golubev 97db196f Simplify further 8 年前
Evgenii Golubev 2c75ceb4 Use the greater-or-equal comparison (better behaved) 8 年前
Evgenii Golubev 03679129 Redefine low thickness to be 2 mm 8 年前
Evgenii Golubev 2cfcae90 Fix cookies and shadows not properly affecting transmission 8 年前
Evgenii Golubev 9644d0d6 Further optimize DiffuseSphereLightIrradiance() 8 年前