GitHub
|
43da7100
|
Merge pull request #1234 from Unity-Technologies/update-submodule
Update postprocessing submodule (master)
|
7 年前 |
Frédéric Vauchelles
|
3eb55fa2
|
Some fixes of RTHandleSystem
|
7 年前 |
Thomas
|
e6d2c244
|
Update postprocessing submodule
|
7 年前 |
sebastienlagarde
|
5f9a0791
|
Fix sky in preview and fog in sceneView
|
7 年前 |
Jean-François F Fortin
|
83ab42b8
|
-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
|
7 年前 |
Frédéric Vauchelles
|
ac28cd41
|
Fixed buffered RT handle system
|
7 年前 |
GitHub
|
f6390b6c
|
Fix a typo
|
7 年前 |
Jean-François F Fortin
|
2d4b30ed
|
Fixed groups, now they stay in the same state as they were when you go back to the material.
|
7 年前 |
Frédéric Vauchelles
|
3f5b485e
|
Cleaning cherry-picked commits
|
7 年前 |
GitHub
|
a7cca691
|
Update the changelog of HDRP
|
7 年前 |
Jean-François F Fortin
|
f5a4da8f
|
-Added foldouts.
-Added channel variables to textures.
|
7 年前 |
Frédéric Vauchelles
|
e8ed630b
|
Moved buffered history system to HDCamera
|
7 年前 |
GitHub
|
413e6a25
|
Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
|
7 年前 |
Jean-François F Fortin
|
059f098f
|
First working version of the UI.
Still missing implementation for UVs and channels.
|
7 年前 |
Stephane Laroche
|
e5b6c4fb
|
Implement vertically layered BSDF model with anisotropy.
|
7 年前 |
Yao Xiaoling
|
ebf0af82
|
Add default terrain material.
|
7 年前 |
Frédéric Vauchelles
|
32f00e77
|
Fixed history buffer binding
|
7 年前 |
sebastienlagarde
|
3f91b8e1
|
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
|
7 年前 |
GitHub
|
79bd45da
|
Merge pull request #1231 from Unity-Technologies/stacklit
Fix roughness transfer from bsdfdata to precalculated data.
|
7 年前 |
Stephane Laroche
|
8a39a724
|
Fix roughness transfer from bsdfdata to precalculated data.
|
7 年前 |
Yao Xiaoling
|
972939f5
|
Moved terrain shader to TerrainLit folder.
|
7 年前 |
Frédéric Vauchelles
|
c65c8258
|
Updated beffered RTHandle system
|
7 年前 |
GitHub
|
003f425b
|
Merge pull request #1229 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Stephane Laroche
|
1294c23a
|
Merge branch 'master' into stacklit
|
7 年前 |
Yao Xiaoling
|
e1a96e2e
|
Fix lightmap UVs for instanced terrain.
|
7 年前 |
Frédéric Vauchelles
|
e97721e9
|
wip buffered RTHandle system for cameras
|
7 年前 |
GitHub
|
19df472b
|
Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view
Add debug decal atlas view.
|
7 年前 |
Yao Xiaoling
|
cc470684
|
Add back picking pass for instanced terrain.
|
7 年前 |
Paul Melamed
|
cef12462
|
Add debug decal atlas view.
|
7 年前 |
Frédéric Vauchelles
|
e98f1b57
|
Updated RTHandle class to an instance class
|
7 年前 |
Stephane Laroche
|
959a0e88
|
-Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now.
|
7 年前 |
Yao Xiaoling
|
10c48c2c
|
Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
|
7 年前 |
GitHub
|
4858dea7
|
Merge pull request #1227 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Stephane Laroche
|
8cf60948
|
Merge remote-tracking branch 'mainrepo/master' into stacklit
|
7 年前 |
Yao Xiaoling
|
d04063c7
|
Use terrain layer count keywords. Need engine change to enable the keywords.
|
7 年前 |
Stephane Laroche
|
32c8ec15
|
-Add slight changes from similar Lit material code changes.
|
7 年前 |
Yao Xiaoling
|
95e207c6
|
Some minor adjustments.
|
7 年前 |
GitHub
|
3a0290a2
|
Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
|
7 年前 |
Stephane Laroche
|
e1727d9d
|
Merge branch 'master' into stacklit
|
7 年前 |
Yao Xiaoling
|
47a99e08
|
Remove leftover influence properties.
|
7 年前 |
GitHub
|
6c9988ce
|
Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug
Fix issue with override value in debug
|
7 年前 |
Yao Xiaoling
|
fe1e3424
|
Remove uvmapping for blend mask because terrain always uses uv0.
|
7 年前 |
sebastienlagarde
|
5799a070
|
Fix issue with override value in debug
|
7 年前 |
Stephane Laroche
|
61ee5830
|
Merge branch 'master' into stacklit
|
7 年前 |
Yao Xiaoling
|
265fbfcb
|
Remove influence stuff.
|
7 年前 |
GitHub
|
78501232
|
Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test
Update shot graphic test
|
7 年前 |
Yao Xiaoling
|
e7aff361
|
Remove bent normal maps.
|
7 年前 |
sebastienlagarde
|
18ff5152
|
Update shot graphic test
|
7 年前 |
Yao Xiaoling
|
6d5e665d
|
Delete diffusion profiles. They are only for SSS.
|
7 年前 |
GitHub
|
4a8c5ab6
|
Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
|
7 年前 |