GitHub
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f3a96513
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Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
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7 年前 |
Remy
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bba59d17
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Working (still some errors to fix) test result window.
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7 年前 |
Sebastien Lagarde
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3cdc6c4e
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Pack normal on 1212bit in 888
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7 年前 |
Sebastien Lagarde
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aadc4b09
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Update menu item location and label
Based on discussion with Shawn MacClelland
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7 年前 |
Peter Bay Bastian
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80df0805
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Update package files
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7 年前 |
Remy
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2136ed15
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Sebastien Lagarde
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a28733e8
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HDRenderPipeline: Update all materials
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7 年前 |
Paul Melamed
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3441b497
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Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
GitHub
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c0bd137f
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Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
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7 年前 |
Sebastien Lagarde
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a71a2bfd
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Add script for update of this PR
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7 年前 |
Sebastien Lagarde
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c4aa55e3
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Update assert
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7 年前 |
Sebastien Lagarde
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0697b83f
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Fix another issue with coatmask not apply on fresnel0
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7 年前 |
Sebastien Lagarde
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1947a858
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Fix clear coat coarse energy conservation
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7 年前 |
Sebastien Lagarde
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3c196d9b
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Add missing subsurfaceMask > 0 test in case of transmission only
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7 年前 |
Sebastien Lagarde
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06cc94c3
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Update comment
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7 年前 |
sebastienlagarde
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98adeabc
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Fix UI
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7 年前 |
sebastienlagarde
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a762caad
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Remove transmission mode, now there is only two (and no none mode)
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7 年前 |
sebastienlagarde
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abfe6dcf
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Fix shader compilation
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7 年前 |
sebastienlagarde
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5d53f892
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fix end of line issue
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7 年前 |
sebastienlagarde
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ff116711
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Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
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7 年前 |
sebastienlagarde
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8f73bb93
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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655420d5
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Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
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7 年前 |
sebastienlagarde
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a4930170
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
sebastienlagarde
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69ae5cb4
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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9f95e73a
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Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
Fixed test for planar probes
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7 年前 |
uygar
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c278421b
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Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
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7 年前 |
sebastienlagarde
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e74963fd
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push fix
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7 年前 |
sebastienlagarde
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48efe04c
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
sebastienlagarde
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a2c27894
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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68eebf2f
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Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2
Planar Reflection
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7 年前 |
GitHub
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2654231e
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Merge pull request #872 from Unity-Technologies/hdrp-msaa
HDRP + MSAA: Initial infrastructure
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7 年前 |
sebastienlagarde
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c3198024
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Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
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7 年前 |
Frédéric Vauchelles
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e2c6eb6e
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[ReflectionProbe] Added sphere offset in UI
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7 年前 |
Remy
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56120f1c
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Add context menu item to allow to show test results more quickly... Hope so.
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7 年前 |
GitHub
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60d0a1a7
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Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests
Fix cornel box materials
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7 年前 |
Frédéric Vauchelles
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ed247f18
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[PlanarReflection] Added probe tests
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7 年前 |
Remy
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eafa077e
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Fix cornel box materials
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7 年前 |
Paul Melamed
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afb8df01
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Cleanup PR, add decal HTile mask defines
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7 年前 |
sebastienlagarde
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22b5d138
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Add support of clearcoat mask map and change coat mask as material feature
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7 年前 |
Frédéric Vauchelles
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9db916f8
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Merge branch 'master' into feature/PlanarReflection2
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7 年前 |
GitHub
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65fe370a
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Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix
In LW the color target should be created in SRGB
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7 年前 |
Paul Melamed
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19876ed2
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Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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7 年前 |
sebastienlagarde
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6feb2d00
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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865a869a
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Merge pull request #874 from Unity-Technologies/Support-UV0-UV3-on-lit-for-base
Support uv0 uv3 on lit for base
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7 年前 |
sebastienlagarde
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e16cb2e3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base
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7 年前 |
GitHub
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ff7b81d9
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Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
GitHub
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fe0284c8
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Merge branch 'master' into HDRP_GraphicTests
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7 年前 |
GitHub
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2c465d55
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Update the comment
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7 年前 |
sebastienlagarde
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0b8efbbc
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Add support of UV1 to UV3 set on base color
Note that if users select > UV1 this will have a perf impact as due to
surface gradient calculation
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7 年前 |
Peter Bay Bastian
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b41adc72
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Bump package version for SRP and Postprocessing
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7 年前 |