37 次代码提交 (ba6fd164-1ee1-42fe-a5de-e2f642633174)

作者 SHA1 备注 提交日期
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Sebastien Lagarde e32ad29b HDRenderPipeline: Attempt to do somerthing with velocity pass 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
sebastienlagarde f0a158b3 HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation 8 年前
sebastienlagarde 097f767c HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
Sebastien Lagarde 1cc45a08 HDRenderPipeline: Push various error and warning fix 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
runes d83f9aa3 shader compile fixes 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 8 年前
Thomas Hourdel db994ece Added support for jittered projection matrix; Fixed motion vectors 7 年前
Raymond Graham 7f1a89ea Motion Vector Support 7 年前
Raymond Graham 9cb6a586 PR feedback. 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Raymond Graham d537f99e Small comments and cleanup 7 年前
Evgenii Golubev f1b9bce7 Avoid the warning about division by 0 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
sebastienlagarde f3665ff6 Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
Sebastien Lagarde 7d085503 Fix wrong interpretation of forceNoMotion 7 年前
sebastienlagarde 742c208a Fix compilation issue with instancing and tessellation 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
sebastienlagarde 52efe7dd Fix issue with depth offset and velocity pass 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde ded6bbde Homegenize code of motion vector + fix discrepency between object and camera motion blur 7 年前
sebastienlagarde e7211667 Add comment 7 年前
Chris Tchou d3bcb929 Fixes for vertex animation velocity buffer, screen position 7 年前
sebastienlagarde 72faf3ad Update Velocity for consistency 7 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 7 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前