35 次代码提交 (ba4e7090-0ca5-49b6-ac48-99677b864628)

作者 SHA1 备注 提交日期
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde 5b4bc0d3 HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
vlad-andreev 367260ce various changes to the HD renderloop to match the preview camera changes 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Tim Cooper d429e630 update assets 8 年前
Tim Cooper 3403e16c set default skybox 8 年前
Tim Cooper 136a6bd0 Fixing assets. 8 年前
Tim Cooper 72689571 Pulling tile pass into it's own asset. :) 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
sebastienlagarde 13b60abb HDRenderPipeline: Update default config so it display correctly 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
Julien Ignace 9410e16d Merge branch 'master' into Branch_DebugShadows 8 年前
Julien Ignace d967a950 Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
uygar e54554a7 Assigned proper tile producer to hdrenderpipeline. 8 年前
Julien Ignace 095ce858 New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
Julien Ignace 6f47c87f Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
sebastienlagarde 5e6f5b8d HDRenderPipeline: Update HDRednerPipeline.asset 8 年前
Julien Ignace 293776aa Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate) 8 年前
Evgenii Golubev 1cbcdabc Turn SSS profiles into assets 8 年前
Evgenii Golubev 8add767a Turn SSS profiles into assets (2) 8 年前
Evgenii Golubev 92012aec Fix serialization issues 8 年前
Evgenii Golubev 589e1b1d Remove the getter of SubsurfaceScatteringSettings 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Julien Ignace 0682d57b - Implemented first debug menu items (bool and float) in the player 8 年前
sebastienlagarde 1687e137 HDRenderPipeline: Update the asset to match new debug class 8 年前
Sebastien Lagarde 47c4131d HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
sebastienlagarde 314924b2 HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
sebastienlagarde 17fe6711 HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
sebastienlagarde dd356d49 HDRenderPipeline: Add support for defaultShader 8 年前
Julien Ignace 20413141 First version of debug menu serialization and undo/redo 8 年前