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HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings

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sebastienlagarde 8 年前
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5b4bc0d3
共有 2 个文件被更改,包括 3 次插入3 次删除
  1. 4
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset
  2. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset.meta

4
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset


m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 0}
m_Script: {fileID: 11500000, guid: d440c0deec24a2f478b3e9021cb66c29, type: 3}
m_EditorClassIdentifier: Assembly-CSharp:UnityEngine.Experimental.ScriptableRenderLoop:HDRenderPipeline
m_EditorClassIdentifier:
m_ShadowSettings:
enabled: 1
shadowAtlasWidth: 4096

2
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset.meta


fileFormatVersion: 2
guid: e185fecca3c73cd47a09f1092663ef32
timeCreated: 1483549297
timeCreated: 1483606455
licenseType: Pro
NativeFormatImporter:
userData:
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