Felipe Lira
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65f8427b
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update github project to reflect refactored SRL changes in engine code.
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8 年前 |
Evgenii Golubev
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80814477
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePass.hlsl
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8 年前 |
Felipe Lira
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d713ce87
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Fixed Inspector Exception when drawing HDRenderLoop
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8 年前 |
sebastienlagarde
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1bf1067a
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HDRenderLoop: use a envLightSky structure to feed sky information
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8 年前 |
Evgenii Golubev
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64c5cdc1
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Correctly enable/disable the sky light
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8 年前 |
GitHub
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3fb12546
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Merge pull request #25 from EvgeniiG/master
Fix and enable sky IBL
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8 年前 |
Evgenii Golubev
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8535f07e
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Move InitSkyEnvLightData() to LightUtilities.hlsl
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8 年前 |
Evgenii Golubev
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48afa10b
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Fix code formatting
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8 年前 |
Evgenii Golubev
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52904c1b
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Correct the factual error in the comment
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8 年前 |
Evgenii Golubev
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1d409736
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Add InitSkyEnvLightData() function
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8 年前 |
Evgenii Golubev
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2df9af84
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Merge branch 'SkySystem'
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8 年前 |
Evgenii Golubev
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134c25b5
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Re-enable sky parameters in the editor
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8 年前 |
Evgenii Golubev
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16b21b8b
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Fix the cubemap GGX convolution
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8 年前 |
Evgenii Golubev
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4c335811
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
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8 年前 |
Evgenii Golubev
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12311af9
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Enable sky IBL
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8 年前 |
Evgenii Golubev
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8c87a8f3
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Add EnvShapeType.Sky
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8 年前 |
Felipe Lira
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d2f48b79
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Updated project and SRLs to use new GraphicsSettings registration interface.
In order to register a scriptable render loop goto GraphicsSettings and set there.
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8 年前 |
Evgenii Golubev
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8f4d9895
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Make "EnvLightData.envIndex" an int
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8 年前 |
GitHub
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59bd5b18
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Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass
BaseClass for LitUI and UnlitUI
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8 年前 |
Evgenii Golubev
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fc0cb9a4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
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8 年前 |
Paul Demeulenaere
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4f7e51fb
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Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph
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8 年前 |
Sebastien Lagarde
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805c0972
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HDRenderLoop: Fix issue with cubemap and tile rendering
- I still have issue on both cubemap and light for what appear to be the
last light/cubemap in the list, not sure why.
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8 年前 |
Evgenii Golubev
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82a5fa02
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Add the README meta file
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8 年前 |
sebastienlagarde
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8cac0660
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HDRenderLoop: Clean some formatting error + fix issue with define
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8 年前 |
Evgenii Golubev
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8e75e0af
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Apply extinction to the scene color when performing alpha-blending
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8 年前 |
vlad-andreev
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5b31375a
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Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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b3bfb8e4
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Define IS_RENDERING_SKY
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8 年前 |
runes
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0feeb77b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
fabf3afc
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Pass Z-buffer parameters to LinearEyeDepth()
|
8 年前 |
Evgenii Golubev
|
47fff118
|
Fix the copy-paste error
|
8 年前 |
Evgenii Golubev
|
320e891e
|
Correct the blending behavior of atmospheric scattering
|
8 年前 |
runes
|
1ff2ff4b
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Moved debug rendering of tile lists to separate shader pass
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8 年前 |
Julien Ignace
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7e712073
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Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
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8 年前 |
vlad-andreev
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3a839733
|
remove lit legacy support shader
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8 年前 |
vlad-andreev
|
33e9bbf3
|
remove legacy support shader+includes due to maintainability issues
|
8 年前 |
Paul Demeulenaere
|
8592d7d0
|
Add an index to RequiresMeshUV, allows require UV1 to UV3
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8 年前 |
Paul Demeulenaere
|
2c0192a0
|
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
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8 年前 |
Paul Demeulenaere
|
c1f9ae7d
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Add WorldBitangentNode (with IMayRequireBitangent behavior)
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8 年前 |
Tim Cooper
|
9f1103ac
|
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
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8 年前 |
Tim Cooper
|
f62762b2
|
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
Tim Cooper
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47d64c52
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[mat graph]Remove implicit node creation now that we have better code generation framework.
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8 年前 |
Paul Demeulenaere
|
94144e69
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Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
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8 年前 |
GitHub
|
06953530
|
Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
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8 年前 |
Evgenii Golubev
|
84ef01ec
|
Remove GATHER_TEXTURE3D (does not exist)
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8 年前 |
Evgenii Golubev
|
60fc261c
|
Merge branch 'SkySystem'
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8 年前 |
Evgenii Golubev
|
92576fff
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Do not perform blending with the environment map if the sky is occluded
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8 年前 |
Evgenii Golubev
|
b9e77551
|
Add a README file with parameter descriptions
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8 年前 |
Evgenii Golubev
|
cd304047
|
Set dynamic uniforms in OnEnable()
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8 年前 |
Evgenii Golubev
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649710c9
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Compile several permutations of the shader in order to be able to switch them at runtime
|
8 年前 |
Evgenii Golubev
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4fb1e8bc
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Fix the direction of the sun
|
8 年前 |