6040 次代码提交 (b587ca91-8e5f-4a58-8185-997f03db33e1)

作者 SHA1 备注 提交日期
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira dbdca030 Stripping Debug and HDRenderPipeline shaders. 7 年前
Aleksandr Kirillov 3e54545d Added stereo rendering support to CopyDepth shaders. 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Felipe Lira 8efb93de Updated LightweightPipelineCore.cs to new C# convention 7 年前
Aleksandr Kirillov 3ee0f4b3 Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
Frédéric Vauchelles a3477180 Update SSR for deferred 7 年前
GitHub 982c273f Added release notes for LWRP. 7 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 7 年前
Aleksandr Kirillov 430af144 Moved depth copying to an include file. 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
GitHub 60d3b875 Merge pull request #1205 from Unity-Technologies/Fix-warning 7 年前
Felipe Lira 3bbb9197 Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities. 7 年前
GitHub 98944227 Merge pull request #1223 from Unity-Technologies/lw/get_rid_of_depth_prepass_when_possible 7 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
Aleksandr Kirillov 1748dc67 Removed an unnecessary #pragma from the CopyDepthMSAA shader. 7 年前
Felipe Lira 38d02996 Split stripping at shader, pass and variant stage. 7 年前
Stephane Laroche ad31624f -Add base 2 lobe specular GGX along with inputs and UI. 7 年前
Aleksandr Kirillov 0d71285d Now forcing a blit instead of copying a texture if we need to resolve MSAA depth. 7 年前
Felipe Lira c30fcd10 Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities. 7 年前
Aleksandr Kirillov 34562958 Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 7 年前
Felipe Lira bbeadae5 Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
Aleksandr Kirillov 9ed48265 Fixed a wrong condition check. 7 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 7 年前
Aleksandr Kirillov 17b92683 Cleaned up depth prepass and depth copy setup code. 7 年前
Felipe Lira a15c7e93 Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader. 7 年前
Aleksandr Kirillov 7e1af428 Fixed a check whether the system supports copying depth textures. 7 年前
Felipe Lira cdd9a0d1 Added _LOCAL_SHADOWS_ENABLED keyword 7 年前
GitHub 0c2357e7 Merge pull request #1216 from Unity-Technologies/lw/fixes 7 年前
Aleksandr Kirillov 369eef17 Fixed a typo in method name. 7 年前
Aleksandr Kirillov e03ac0c7 Fixed light index remapping. 7 年前
Aleksandr Kirillov d151fbc5 Point filtering for temporary depth RTs. 7 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 7 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 7 年前
Felipe Lira cfdda2f1 Updated simple lighting default material. 7 年前
Felipe Lira 0a1063fa updated simple lighting shininess. 7 年前
Felipe Lira c61f95a8 Fixed negative pow warning. 7 年前
Felipe Lira baed4e96 Added missing d3d11_9x excludes 7 年前
Felipe Lira 9fe30bee Tweaked default shader values to be mid grey 7 年前
Frédéric Vauchelles 4474977e (wip) deferred SSR 7 年前
GitHub 7d6d0696 Enable stripping by default 7 年前
GitHub f6380703 Merge pull request #310 from Unity-Technologies/gradient-nodes 7 年前
Peter Bay Bastian 6ec339e3 Forwardport pull request #336 7 年前
GitHub 24edf725 Merge pull request #314 from Unity-Technologies/channel-enum-control 7 年前
Peter Bay Bastian 251f1d1b Disable HD sub-shader and re-run graphics tests 7 年前
Jens Holm 2f658454 Make the modified property names bold through uss 7 年前
GitHub 6b96c163 Merge pull request #324 from Unity-Technologies/fix-tests 7 年前
Jens Holm f1e0d4a5 Add docstring to the sanitize function 7 年前
Peter Bay Bastian d17dc935 Add test templates for graphs and introduce LFS for *.png 7 年前
Jens Holm 7f9416d0 Make use of the generic duplicate name handling funciton when editing property and reference names 7 年前