6637 次代码提交 (b4b3254a-f490-4339-825c-a8ee57f293c2)

作者 SHA1 备注 提交日期
GitHub efe360da Merge pull request #1384 from Unity-Technologies/lw/temporary-depth-precision-fix 7 年前
Frédéric Vauchelles 2e62d5e8 Disable SSR in code 7 年前
GitHub f8e5ff57 Merge pull request #1377 from Unity-Technologies/sg/texture-types 7 年前
Frédéric Vauchelles 51d9861f Fixed warnings 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
Peter Bay Bastian a958b031 Rename PropertyType.Texture to Texture2D 7 年前
GitHub 06d2091a Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control 7 年前
Frédéric Vauchelles 8dadc110 Fix build on PS4 7 年前
Peter Bay Bastian 6db9deb9 Make PreviewProperty check a bit nicer and fix a warning 7 年前
sebastienlagarde d04a9f37 Remove changelof.md.orig 7 年前
Frédéric Vauchelles e98eb92e Use current frame motion vector 7 年前
Peter Bay Bastian 55a261e5 Fix drag and drop support 7 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 7 年前
GitHub 1c9edcfa Merge pull request #1382 from Unity-Technologies/volume-ux-improvements 7 年前
Frédéric Vauchelles 647f6534 Fixed mouse position debug 7 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 7 年前
Felipe Lira 3cc463d7 We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue. 7 年前
GitHub df14a156 Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
Tim Cooper a1c03f87 Add shader graph dependency 7 年前
GitHub 9326bf71 Merge pull request #1379 from Unity-Technologies/float-half-instrisics 7 年前
Felipe Lira b9fd7d1c Fixed wrong name replace 7 年前
GitHub 493e7d5a Update README.md 7 年前
Thomas a7687896 Improved volume UI & styling 7 年前
Felipe Lira 175cbd2f Fixed line ending on API files 7 年前
Alex Lian ae5591e0 Return use of build.py 7 年前
GitHub 877c58df Merge pull request #1380 from Unity-Technologies/debug-hack-fix 7 年前
Felipe Lira 0c03cb67 Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects. 7 年前
Alex Lian 69466f62 Missed HDRP files to move 7 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 7 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 7 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 7 年前
Matt Dean e4c1b7ba Add missing metas 7 年前
Alex Lian bb48e6ea Move new files merged from master 7 年前
Thomas 7fc1f0a9 Fixed empty editor debug window on srp asset reload 7 年前
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 7 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
Alex Lian 0d975dea Merge remote-tracking branch 'origin/master' into build/automation 7 年前
GitHub cd218826 Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders 7 年前
GitHub b0de4212 Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering 7 年前
Matt Dean 26a4b39a HD subshaders branch rebuild 7 年前
Felipe Lira 506d7954 Add code to prevent nested camera rendering. 7 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 7 年前
Sebastien Lagarde 265dfd2e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 7 年前
sebastienlagarde ad39683b update changelog 7 年前
GitHub dc326439 Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP 7 年前
Sebastien Lagarde dfa41c1f Update Changlog HDRP 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
sebastienlagarde 8d684e8b Fix issue with shadow mask + small optim 7 年前