Matt Dean
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a8be8e67
|
Fix slot value type
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7 年前 |
Peter Bay Bastian
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951a9b04
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Add license
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7 年前 |
Matt Dean
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00d8b6e8
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Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
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7 年前 |
Peter Bay Bastian
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53517148
|
Even better node repositioning
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7 年前 |
Peter Bay Bastian
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178bcf2b
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Save correct position to node drawState
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7 年前 |
Peter Bay Bastian
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e46e896a
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Output stack trace along with "invalid edge" warning
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7 年前 |
Peter Bay Bastian
|
eed09312
|
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
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7 年前 |
Peter Bay Bastian
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8c82d94e
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- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
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7 年前 |
Peter Bay Bastian
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31fd09c2
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Update LW package version to 0.1.20
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7 年前 |
Peter Bay Bastian
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09db5bd9
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- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
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7 年前 |
Matt Dean
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97df3812
|
Fixes for Blend node
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7 年前 |
GitHub
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a5b781b9
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Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Tim Cooper
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16406a1d
|
Working on conversion to new library
|
7 年前 |
Matt Dean
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298ac06f
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Missing from previous commit
|
7 年前 |
Tim Cooper
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f799dd40
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Really Rough working HD Unlit master node.
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7 年前 |
Matt Dean
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fd5fa964
|
Merge Master
|
7 年前 |
Matt Dean
|
1f9fe754
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Move Scene Depth to WIP
|
7 年前 |
Matt Dean
|
10685e95
|
Fixes for PR
|
7 年前 |
Matt Dean
|
0364097d
|
Fix Rounded Rectangle
|
7 年前 |
Felipe Lira
|
9a3adabe
|
Bumped package version
|
7 年前 |
Felipe Lira
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fa504521
|
Runned auto format tool.
|
7 年前 |
Felipe Lira
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711a16fb
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Julien Ignace
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256c35aa
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
44b0d028
|
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
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7 年前 |
Felipe Lira
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d3e2a290
|
Added error log message to lightweight materials upgraders. Added to error information material name.
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7 年前 |
Felipe Lira
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64095289
|
Addressed Arira's comment on upgrader message.
|
7 年前 |
Felipe Lira
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cb54afc5
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Addressed Shawn's UI comment. Render scale cap is now at 4.
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7 年前 |
sebastienlagarde
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f3d7f5bf
|
Address feedback
|
7 年前 |
Felipe Lira
|
bc18e113
|
First part of relatime shadows refactor.
|
7 年前 |
sebastienlagarde
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f142c657
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Felipe Lira
|
f545fbe7
|
Fixed a null reference when particle component lights were used.
|
7 年前 |
Sebastien Lagarde
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bc97a04c
|
recreate SSS settings assets
|
7 年前 |
Felipe Lira
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c62e8861
|
Refactored upgraders. Added Terrain and Particles upgraders.
|
7 年前 |
Sebastien Lagarde
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d1ee0342
|
minor adjustement
|
7 年前 |
Felipe Lira
|
75898953
|
Minor UI changes to reflect docs.
|
7 年前 |
Robert Srinivasiah
|
55125293
|
FIx up after merge
Had to port changes because of rename from 'TIlePass' to 'LightLoop'
|
7 年前 |
Sebastien Lagarde
|
9d76a937
|
Fix issue with sss profile decoding
|
7 年前 |
Felipe Lira
|
e45df6b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Robert Srinivasiah
|
ea2646a5
|
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
|
7 年前 |
Sebastien Lagarde
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414e5846
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
7 年前 |
Thomas
|
699b4a98
|
Fixed errors with mismatched dll versions [ugly hack]
|
7 年前 |
GitHub
|
a724dcef
|
Merge pull request #640 from EvgeniiG/master
Fix the bug which caused overwriting the base color and F0
|
7 年前 |
Thomas
|
99aaff8d
|
Added move up/down actions for volume components
|
7 年前 |
Julien Ignace
|
10007208
|
Porting sky/fog systems to Interpolation volumes.
|
7 年前 |
GitHub
|
eb877135
|
Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Thomas
|
fdfd0ee6
|
Tweaked equality operators on VolumeParameter
|
7 年前 |
GitHub
|
7a242318
|
Merge pull request #637 from EvgeniiG/master
Add shadowing to the regular ("thick object") transmission mode
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7 年前 |
sebastienlagarde
|
fa7475f2
|
Bind correctly the buffer in forward
|
7 年前 |
Thomas
|
641f9dc3
|
Reworked parameters and added a few new ones [incomplete]
|
7 年前 |
GitHub
|
059cada5
|
Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings
Renamed m_TileSettings to m_LightLoopSettings to conform to new class name
|
7 年前 |