GitHub
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249256e5
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Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
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d3363c5b
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Add initial stereo hookups to ScriptableRenderContext
Currently, these only live in HDRenderPipepline.Render. In the future, there might be other hookup locations, especially wrt the debug displays.
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7 年前 |
Sebastien Lagarde
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89523a68
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First non working but compiling draft
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7 年前 |
GitHub
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c5f1b40c
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Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
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7 年前 |
Alex Lian
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c941a18c
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robocopy tweaks
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7 年前 |
sebastienlagarde
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cd3c2788
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Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming
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7 年前 |
Robert Srinivasiah
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84dcd92c
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Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
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7 年前 |
Sebastien Lagarde
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25ea152b
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REmove unused meta
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7 年前 |
Alex Lian
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139ff007
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Attempt switching to robocopy
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7 年前 |
sebastienlagarde
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4f9577d3
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Various fix
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7 年前 |
Frédéric Vauchelles
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0aed191f
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[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
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6cf5119c
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Configure frame settings dependent on stereo
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7 年前 |
Sebastien Lagarde
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106566dc
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Update the UI for iridescence
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7 年前 |
Alex Lian
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3b1ef367
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Windows file copy fix
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7 年前 |
sebastienlagarde
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116379ee
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Add memory RT name/information everywhere
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7 年前 |
GitHub
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d7d2cde3
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Merge pull request #922 from Unity-Technologies/decals/forward_fix
Bind decal HTile as a global texture, fixes decals in forward rendering path.
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7 年前 |
Alex Lian
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58234b8e
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Fix up single file copy calls too
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7 年前 |
Paul Melamed
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f2019f6b
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Bind decal HTile as a texture
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7 年前 |
sebastienlagarde
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d416e6e3
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test RTHanbdle naming
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7 年前 |
Alex Lian
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35f03c7a
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Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
Remy
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fe34a794
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Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
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7 年前 |
GitHub
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58154649
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Merge pull request #921 from Unity-Technologies/Fix-issue-with-FrameSettings-not-always-in-sync
Fix issue with FrameSettings not always in sync
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7 年前 |
sebastienlagarde
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87ce1922
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Fix issue with FrameSettings not always in sync
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7 年前 |
Remy
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f8b82f37
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Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
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7 年前 |
sebastienlagarde
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ac0f369d
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HDRenderPipeline: Update conversoin script that doesn work (yet)
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7 年前 |
GitHub
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17af1d7a
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Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu
Other tweak to sss menu
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7 年前 |
sebastienlagarde
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ad84a280
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Add auto script update
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7 年前 |
sebastienlagarde
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10ffb093
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Move transmission enable at the right place
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7 年前 |
GitHub
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4656dcdb
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Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI
Update sss and transmisison ui
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7 年前 |
Alex Lian
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17629e50
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Modify copy step for Windows
Windows is failing for copying a tree. Try direct copying
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7 年前 |
sebastienlagarde
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10283087
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Fix issue
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7 年前 |
Alex Lian
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d42b1a70
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Merge remote-tracking branch 'origin/build/automation' into build/editor-test-fix
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7 年前 |
sebastienlagarde
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2a18503e
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First draft of SSS and Transmisison UI
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7 年前 |
Alex Lian
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badac7dc
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Fix up build automation of editor tests
Get editor tests running by passing through all needed files
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7 年前 |
sebastienlagarde
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8c774475
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HDRenderPipeline: Move htile for material classification before async compute.
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7 年前 |
Alex Lian
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7c8bb752
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Remove references to testbed pipeline from tests
Reference to undesired set of files wanted in general tests removed.
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7 年前 |
GitHub
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0b6f97bc
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Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes
Misc HDRP RTHandle fixes
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7 年前 |
uygar
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34443229
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Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
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7 年前 |
Alex Lian
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cc9b78f0
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Remove test pulling in TestbedPipelines
Tests were reaching across to TestbedPipelines
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7 年前 |
GitHub
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2c2b8b4d
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Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset
Removed redundant(and broken) layered specific height offset.
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7 年前 |
uygar
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ae42e524
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Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage.
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7 年前 |
GitHub
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cc8d918e
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Merge pull request #917 from Unity-Technologies/metal
metal
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7 年前 |
uygar
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34eeceb3
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Moved slice into a separate float to avoid unnecessary casting in the shader.
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7 年前 |
Antti Tapaninen
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ded3a54d
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use fastopt with metal, avoid MTLCompilerService sandbox process crash
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7 年前 |
uygar
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8e8b647f
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Added register optimized path to the tent 5x5 filter.
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7 年前 |
Antti Tapaninen
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86d7f373
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add build.py.meta
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7 年前 |
sebastienlagarde
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b1b2e631
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
Remy
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fa8d58d8
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Material upgrader working quite fine now :)
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7 年前 |
GitHub
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b156a735
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Merge pull request #915 from Unity-Technologies/Update-UI-to-not-show-not-used-parameter
Dont' show emissive mapping or detail mappin if not needed
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7 年前 |
sebastienlagarde
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e50aba46
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Dont' show emissive mapping or detail mappin if not needed
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7 年前 |