3395 次代码提交 (ad906af4-56f9-45e7-9fee-e5d7b5cbf128)

作者 SHA1 备注 提交日期
GitHub 1a3f590c Merge pull request #99 from Unity-Technologies/node-input-scene 7 年前
Peter Bay Bastian ce26a5b8 Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114) 7 年前
Peter Bay Bastian 81940dcd Add object control back to SubGraphNode for now (fixes #112) 7 年前
Peter Bay Bastian 02c12a94 Fix order of things when adding slots (fixes #111) 7 年前
Peter Bay Bastian 27c461e8 Make sure that new properties do not alias the names of other properties (#fix 102) 7 年前
Peter Bay Bastian 8fb4d936 Update package version 7 年前
Peter Bay Bastian c4db054d Update gitignore to make sure that people don't commit npmrc files 7 年前
Matt Dean 0364097d Fix Rounded Rectangle 7 年前
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Raymond Graham 5f8aef95 Revert "module udpate" 7 年前
Raymond Graham 51c0d02a module udpate 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Julien Ignace b2315b94 Update default scene settings object creation to include exp fog and all relevant component. 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Julien Ignace daaa1360 Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Julien Ignace 033abbd6 More fixes with latest master. 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira 9a3adabe Bumped package version 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira 44b0d028 Fixed spot shadows. Updated template scenes to account for the new shadow filtering. 7 年前
Felipe Lira d3e2a290 Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
Felipe Lira 64095289 Addressed Arira's comment on upgrader message. 7 年前
Felipe Lira cb54afc5 Addressed Shawn's UI comment. Render scale cap is now at 4. 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
Felipe Lira bc18e113 First part of relatime shadows refactor. 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Felipe Lira f545fbe7 Fixed a null reference when particle component lights were used. 7 年前
Sebastien Lagarde bc97a04c recreate SSS settings assets 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Sebastien Lagarde d1ee0342 minor adjustement 7 年前
Felipe Lira 75898953 Minor UI changes to reflect docs. 7 年前
Robert Srinivasiah 55125293 FIx up after merge 7 年前
Sebastien Lagarde 9d76a937 Fix issue with sss profile decoding 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Thomas 699b4a98 Fixed errors with mismatched dll versions [ugly hack] 7 年前
GitHub a724dcef Merge pull request #640 from EvgeniiG/master 7 年前
Thomas 99aaff8d Added move up/down actions for volume components 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
GitHub eb877135 Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests 7 年前
Thomas fdfd0ee6 Tweaked equality operators on VolumeParameter 7 年前
GitHub 7a242318 Merge pull request #637 from EvgeniiG/master 7 年前
sebastienlagarde fa7475f2 Bind correctly the buffer in forward 7 年前
Thomas 641f9dc3 Reworked parameters and added a few new ones [incomplete] 7 年前
GitHub 059cada5 Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings 7 年前
sebastienlagarde b2780d61 Add a subsurface scattering manager to allocate RT 7 年前