sebastienlagarde
|
ace22e14
|
HDRenderLoop: Submit optimization from Rune on area lights
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8 年前 |
Julien Ignace
|
5e462c50
|
Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
|
8 年前 |
Julien Ignace
|
cf70d586
|
Fixed the number of sample for GGX convolution.
|
8 年前 |
Julien Ignace
|
72b53eb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
|
c75df233
|
HDRenderLoop: LayeredLit Remove BlendMaskMap variant
|
8 年前 |
GitHub
|
85b19946
|
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
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8 年前 |
Sebastien Lagarde
|
cb8aa00b
|
HDRenderLoop: Finish cleaning LayeredLit (some bug left)
|
8 年前 |
Sebastien Lagarde
|
87a19817
|
HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
|
8 年前 |
Sebastien Lagarde
|
e778ee1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
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8 年前 |
sebastienlagarde
|
f15e0c7c
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HDREnderLoop: First draft of new layeredLit shader
|
8 年前 |
Sebastien Lagarde
|
289a0be8
|
HDRenderLoop: Last commit miss a shader file, so disable code temporary
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8 年前 |
Julien Ignace
|
c5b3d8ad
|
Fix small temporary modification.
|
8 年前 |
Evgenii Golubev
|
76e17740
|
Assume the default shader has already been loaded
|
8 年前 |
vlad-andreev
|
d10f64ea
|
forgot to commit a file
|
8 年前 |
Julien Ignace
|
0813f11a
|
Missing files.
|
8 年前 |
Evgenii Golubev
|
ceb16fd9
|
Add an instance of AtmosphericParameters to the sun light
|
8 年前 |
Julien Ignace
|
ea463d28
|
Added GGX convolution to the generated skybox.
|
8 年前 |
Evgenii Golubev
|
ba90a1e8
|
Add the initial implementation of AtmosphericParameters
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8 年前 |
Evgenii Golubev
|
3ac32c0f
|
Use FastATan() for LTC line lights
No visual difference.
|
8 年前 |
Julien Ignace
|
d589da67
|
Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
|
8 年前 |
Evgenii Golubev
|
e4095dd0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
65fadea6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
9b69f28e
|
Use fast inverse-transpose to compute the width factor
|
8 年前 |
vlad-andreev
|
6533bb0d
|
[hd] shadow settings editor
TODO: have cascade editing use the proper widget
|
8 年前 |
Julien Ignace
|
0065b8b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Evgenii Golubev
|
1575f4d9
|
Add a TODO
|
8 年前 |
vlad-andreev
|
a3bbf88f
|
material upgrader: support texture scale/offset, disable saving assets for now
|
8 年前 |
Aras Pranckevicius
|
786fa232
|
basic example: whoops it was not clearing the depth buffer :)
|
8 年前 |
Evgenii Golubev
|
0ad558b0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
joeante
|
27f77d09
|
remove more unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
a91df7f9
|
HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
|
8 年前 |
Evgenii Golubev
|
95829e58
|
Enforce the evaluation order for correct constant propagation
|
8 年前 |
joeante
|
bf55bcca
|
Remove unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
d954a72e
|
HDRenderLoop: Add k_identity4x4
|
8 年前 |
Evgenii Golubev
|
d71ed4a1
|
Remove the function sq()
|
8 年前 |
joeante
|
84ff510c
|
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
|
8 年前 |
Sebastien Lagarde
|
97a2db70
|
HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
|
8 年前 |
Julien Ignace
|
1260f4fb
|
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
|
8 年前 |
Evgenii Golubev
|
702da3ab
|
Replace the reciprocal with the division for readability
|
8 年前 |
Julien Ignace
|
9b94966f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
b691a844
|
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
|
8 年前 |
Evgenii Golubev
|
fe62dd2b
|
Remove an outdated TODO
|
8 年前 |
Evgenii Golubev
|
bfabcc16
|
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
|
8 年前 |
Evgenii Golubev
|
2c052fee
|
Fix numerical integration issues
|
8 年前 |
Evgenii Golubev
|
60997982
|
Naming consistency improvements
|
8 年前 |
Evgenii Golubev
|
f2bf0055
|
Perform branching on light type earlier
|
8 年前 |
Evgenii Golubev
|
8ba9f706
|
Make the LTC line algorithm numerically safe
|
8 年前 |
Evgenii Golubev
|
f85c5fe4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0ae839d1
|
Add TODOs
|
8 年前 |
Evgenii Golubev
|
a8c88c7d
|
Add dielectrics for testing
|
8 年前 |