Robert Srinivasiah
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50a1c71f
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Use helper function to turn stereo drawing on/off
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7 年前 |
Robert Srinivasiah
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167e7fed
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Cleanups
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7 年前 |
Robert Srinivasiah
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1c4f5ae2
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Start using UnityPerPassStereo constants
These initial passes don't use I_P or I_VP yet, so I need to figure out a way to verify these.
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7 年前 |
John
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3174776d
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Merge branch 'master' into LW-ScreenSpaceShadows
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7 年前 |
Robert Srinivasiah
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44fabb65
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Merge branch 'master' into hdrp-xr-initial
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7 年前 |
GitHub
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f32803ee
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Merge pull request #918 from Unity-Technologies/build/automation
Get build automation working in the package test scenario
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7 年前 |
GitHub
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a7190d7e
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Merge pull request #926 from Unity-Technologies/Branch_FixSkyReflectionSunReset
- Fixed Sky Reflection bad behavior when having no light in the scene…
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7 年前 |
Frédéric Vauchelles
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6e9688c7
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Fixed warning
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7 年前 |
GitHub
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40d29e93
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Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors
Fix object motions vectors and a few warnings.
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7 年前 |
Frédéric Vauchelles
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19c80216
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Added a library function to get NDC with the Z component
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7 年前 |
GitHub
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6a07965f
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Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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5197454b
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
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7 年前 |
Julien Ignace
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d04d893b
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Fix object motions vectors and a few warnings.
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7 年前 |
Julien Ignace
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9d44213c
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- Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional)
- Fixed Sky Reflection debug overlay ZWrite.
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7 年前 |
Evgenii Golubev
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a80afa3a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
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7 年前 |
Evgenii Golubev
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a5a04d6b
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Fix the clip-space bug (+ add explanation)
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7 年前 |
Remy
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fe34a794
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Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
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7 年前 |
Remy
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f8b82f37
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Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
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7 年前 |
uygar
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7528e3f3
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Replaced the two clear shadow passes with one using the platform far plane define.
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7 年前 |
uygar
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34443229
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Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
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7 年前 |
Remy
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fa8d58d8
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Material upgrader working quite fine now :)
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7 年前 |
Evgenii Golubev
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1c1f07a0
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Terminate the loop sooner
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7 年前 |
Evgenii Golubev
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7f5a785a
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Use bsdfData.materialFeatures to store the transmission mode
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7 年前 |
Evgenii Golubev
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e6540dfa
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Implement clustering of density volumes
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7 年前 |
Evgenii Golubev
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88a993dd
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Store SSS flags inside bsdfData.materialFeatures
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7 年前 |
Evgenii Golubev
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621d0c61
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Rename
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7 年前 |
Evgenii Golubev
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0c573a4a
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Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
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7 年前 |
Evgenii Golubev
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19824028
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Use ClampNdotV() everywhere except where vector addition/subtraction is involved
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7 年前 |
Paul Melamed
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8668ed75
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decals working on transparency
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7 年前 |
Jens Holm
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839077f9
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Refactor WindowDraggable to use posiiton left and position right properties
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7 年前 |
Martin Thorzen
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d36a05a1
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Fix issues after merge with master
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7 年前 |
Jens Holm
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3531f878
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Make master preview have a default position similar to the blackboard
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7 年前 |
Martin Thorzen
|
731a2018
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Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
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7 年前 |
GitHub
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03f44061
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Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
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7 年前 |
Peter Bay Bastian
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c27172ce
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Fix warnings from about unused variables that are kept there for legacy deserialization
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7 年前 |
GitHub
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0431024d
|
Merge pull request #279 from keijiro/fix-hdrp-unlit
Fix: IsGammaSpace is undefined in the HD Unlit subshader
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7 年前 |
GitHub
|
230aeda4
|
Merge pull request #284 from Unity-Technologies/move-hd-outside-package
Remove implicit dependency on HD for package
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7 年前 |
GitHub
|
dba26376
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Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
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7 年前 |
Peter Bay Bastian
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9e3b2fca
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Remove GraphTypeMapper
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7 年前 |
Peter Bay Bastian
|
abac19b4
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Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there
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7 年前 |
Peter Bay Bastian
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0e49b142
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* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
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7 年前 |
GitHub
|
5d5824ef
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Merge pull request #281 from Unity-Technologies/fix-subshader-property-update
[FIX] for issue #271
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7 年前 |
Martin Thorzen
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a323085a
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Updated with the feedback from PR
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7 年前 |
Peter Bay Bastian
|
fecfaaea
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Fix compile errors on trunk by introducing various compatibility extensions
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7 年前 |
Martin Thorzen
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166af912
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[FIX] #271 Making sure that the new inports are modifiable after saving the subgraph
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7 年前 |
Keijiro Takahashi
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69fe16a8
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Bugfix: IsGammaSpace is undefined in HD Unlit
|
7 年前 |
GitHub
|
92ba2244
|
Update README.md
|
7 年前 |
Peter Bay Bastian
|
0e95358f
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Update meta files
|
7 年前 |
GitHub
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e818e796
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Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
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7 年前 |
Peter Bay Bastian
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a029858d
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Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
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7 年前 |