浏览代码

Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there

/main
Peter Bay Bastian 7 年前
当前提交
abac19b4
共有 4 个文件被更改,包括 19 次插入0 次删除
  1. 12
      Unity.ShaderGraph.Unreleased.Editor.asmdef
  2. 7
      Unity.ShaderGraph.Unreleased.Editor.asmdef.meta
  3. 0
      /HDPipeline.meta
  4. 0
      /HDPipeline

12
Unity.ShaderGraph.Unreleased.Editor.asmdef


{
"name": "Unity.ShaderGraph.Unreleased.Editor",
"references": [
"Unity.ShaderGraph.Editor"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false
}

7
Unity.ShaderGraph.Unreleased.Editor.asmdef.meta


fileFormatVersion: 2
guid: 553866256eeda4718819db70148cc3f8
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

/com.unity.shadergraph/Editor/Data/HDPipeline.meta → /HDPipeline.meta

/com.unity.shadergraph/Editor/Data/HDPipeline → /HDPipeline

正在加载...
取消
保存