440 次代码提交 (ab3a52d5-a20a-459e-baf1-78e6affc6331)

作者 SHA1 备注 提交日期
GitHub ab3a52d5 Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder 8 年前
sebastienlagarde 775576ee rename toto/titi Core/Fptl 8 年前
sebastienlagarde b52ecae0 Rename Core/Fptl to Toto/Titit 8 年前
uygar 622d6403 Fixed shadow priority sort being inverted. 8 年前
uygar 1996704d Fixed hardcoded shadow resource path incorrectly handling out of bounds cases. 8 年前
GitHub 8a03f18c Merge pull request #260 from Unity-Technologies/Fix-shadow-debug-menu 8 年前
Sebastien Lagarde f5f6d525 HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge) 8 年前
GitHub c185048e Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
Sebastien Lagarde 1e3ca778 Some cleanup (Remove dirctory shadow, move SSSProfile) 8 年前
GitHub 72659709 Merge pull request #258 from Unity-Technologies/Update-shadow 8 年前
sebastienlagarde dc6d3e84 HDRenderPipeline: Re-enable shadow atlas visualization + some clean 8 年前
sebastienlagarde 0e9f5de7 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow 8 年前
sebastienlagarde 6e50056f HDRenderPipeline: Update some type in comment 8 年前
GitHub e608702b Merge pull request #257 from Unity-Technologies/Branch_Batching2 8 年前
sebastienlagarde 36fbd6cc HDRenderPipeline: Relink enable shadow option + add test shadow scene 8 年前
GitHub 84e9414c Merge pull request #253 from Unity-Technologies/submodule-fix 8 年前
GitHub c660639b Merge pull request #256 from Unity-Technologies/Add-default-material-for-HD 8 年前
sebastienlagarde dd356d49 HDRenderPipeline: Add support for defaultShader 8 年前
GitHub fff7894f Merge branch 'master' into submodule-fix 8 年前
sebastienlagarde 81dd6661 HDRenderPipeline: Fix SSS display with diffuse only display mode 8 年前
Chman 7ab09c53 Updated HDRenderLoopTest scene to use latest postfx 8 年前
sebastienlagarde d85c35e5 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-default-material-for-HD 8 年前
Chman 6bfc60cc Updated post-processing submodule to latest 8 年前
sebastienlagarde 17fe6711 HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
Tim Cooper 00aff75c [srp ux]Add default shader to the low end pipeline 8 年前
Chman 78108891 Added Post-processing submodule back 8 年前
GitHub b3bacd83 Merge pull request #255 from Unity-Technologies/ux 8 年前
Chman 0b8ea40d Revert "Make room for the PostProcess submodule" 8 年前
GitHub c7298a02 Merge pull request #254 from Unity-Technologies/Ad-thin-material-flags 8 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 8 年前
Chman a1b79178 Make room for the PostProcess submodule 8 年前
sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
Chman c8d7c205 Removed PostProcess submodule 8 年前
sebastienlagarde 175e0c89 HDRenderPipeline: Minor Update a comment 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 13ca3e1b Merge pull request #252 from EvgeniiG/material_id_update 8 年前
GitHub 89f5d5b8 Merge pull request #251 from EvgeniiG/material_id_update 8 年前
GitHub 78d7833b Merge pull request #250 from EvgeniiG/material_id_update 8 年前
mmikk e8b6a5dd Missed an instance of a buffer (unity only supports structured) 8 年前
sebastienlagarde 74ed44ec HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse 8 年前
Torbjorn Laedre 8c0a8a60 Added GI modes test scene. 8 年前
Torbjorn Laedre 2d224a5c Re-enable builtin deferred render path. 8 年前
Evgenii Golubev 5965cca4 Remove broken/unused materials from the HD test scene 8 年前
Evgenii Golubev a5ca086b Remove broken/unused materials from the HD test scene 8 年前
Sebastien Lagarde c40fa543 Adding back postprocess submodule 8 年前
Evgenii Golubev 0c574d10 Update material IDs of the HD test scene 8 年前
Evgenii Golubev 273792fc Update material IDs of the HD test scene 8 年前
Torbjorn Laedre 5c1b2a97 Fixed bug in light transport uv->position 'unwrap'. 8 年前
Evgenii Golubev 235b3f5e Use the same stencil value for all non-SSS materials 8 年前