35 次代码提交 (ab0a427d-3633-4552-be27-2b402189fb66)

作者 SHA1 备注 提交日期
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Peter Bay Bastian 85173f43 Added UI for Vector{2,3,4} 8 年前
Peter Bay Bastian 234030ae Corrected onModified calls for various nodes 8 年前
Matt Dean 5bed2efc Menu Reorg: Input 8 年前
Matt Dean 3bce395a Added Matrix4 and fixed Matrix multiply 8 年前
Matt Dean 46d84ef9 Fixed vector2 node 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
Peter Bay Bastian ff8de4d3 New attribute-based system for node controls 7 年前
Peter Bay Bastian 1125f7df Common attribute control for floaty properties 7 年前
Tim Cooper a5c9b0ce Merge branch 'exposed-prop-subgraph' 7 年前
Matt Dean a3c5d049 Input Part 1 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Peter Bay Bastian 418c94c0 Fix bug in Vector nodes 7 年前
Matt Dean 52b69b3c Merge branch 'master' into node-validation 7 年前
Tim Cooper 92a955c3 Add converter from v1,v2,v3,v4,col nodes -> properties. 7 年前
Matt Dean 02c6b58d Merge master 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Martin Thorzen 29920efb [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Tim Cooper 893f84e9 Add warnings as errors to test projects + fix issues 6 年前