return;
m_Exposed = value;
if (onModified != null)
{
onModified(this, ModificationScope.Graph);
}
public Vector2 value
get { return m_Value; }
set { m_Value = value; }
set
if (m_Value == value)
m_Value = value;
onModified(this, ModificationScope.Node);
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
public Vector3 value
public Vector4 value