sebastienlagarde
3f3b4ce9
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
7 年前
sebastienlagarde
aacf07b1
Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view
7 年前
Andre McGrail
e2ca1632
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
7 年前
GitHub
0e0ab9d7
Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI
Move Layered shader Material reference UI to the top and split the sy…
7 年前
Julien Ignace
879855a5
Missing property in LayeredLitTessellation.shader
7 年前
Julien Ignace
36d8a5e0
Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer.
7 年前
Andre McGrail
7b93e827
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
7 年前
sebastienlagarde
18535921
Update HDRenderPipelineAsset
7 年前
sebastienlagarde
1d55ef91
Update version of postprocess submodule
7 年前
mmikk
bd6c2940
minor clean up
minor clean up
7 年前
GitHub
42edd384
Merge pull request #406 from Unity-Technologies/Update-shader-pass
Update shader pass
7 年前
sebastienlagarde
1a895aa3
Update after feedback, minor refactor
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
sebastienlagarde
8cd88913
HDRenderPipeline: Remove baked lighting configuration when rendering error
7 年前
sebastienlagarde
7934dae3
HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor
This PR clean the error code detection of legacy shader that was drawing
in every pass
It fix an issue with Prepass that was not always correctly handled with
forward only
It clean the code to avoid redundant call of forward pass
It reduce memory allocation by precomputing shader pass name
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
GitHub
0682a517
Merge pull request #405 from EvgeniiG/refl_probe_fix
Fix light culling while rendering reflection probes
7 年前
Evgenii Golubev
57aa5358
Fix light culling while rendering reflection probes
'camera.worldToCameraMatrix' has a positive determinant (flip Y and Z) when rendering reflection probes, yet has a negative determinant (flip Z) in the case of the regular scene rendering.
7 年前
Filip Iliescu
fc137b98
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
7 年前
Filip Iliescu
3f9c0792
fix regression in testbed ontile renderpipe introduced by shadow UI changes
7 年前
GitHub
6d29b3dd
Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
7 年前
Julien Ignace
b497a9ed
Last missing bit... For real this time.
7 年前
Julien Ignace
bb02d156
Removed HasMaterialFeatureFlag where it was not needed.
7 年前
Julien Ignace
3961b899
Added missing usage of HasMaterialFeatureFlag
7 年前
Julien Ignace
c4234616
Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID)
7 年前
sebastienlagarde
b9c4f6ce
HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
7 年前
GitHub
294999a0
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
GitHub
557591f9
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
7 年前
sebastienlagarde
6f6eb81c
Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
7 年前
sebastienlagarde
48b499da
Update Scene Test after change of Anisotropy as MaterialId
7 年前
GitHub
65ed1b07
Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId
Aniso as MaterialId
7 年前
sebastienlagarde
9b64036d
Some code clean
7 年前
sebastienlagarde
de20a534
HDRenderPipeline: Morework
7 年前
sebastienlagarde
ea1d4cf6
First draft for aniso as materialId
7 年前
Julien Ignace
b32f3f82
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
GitHub
02239cb4
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
7 年前
sebastienlagarde
ffc0c850
HDRenderPipeline: LightEditor - fix issue with shadowmapCount
7 年前
sebastienlagarde
d764ce84
HDRenderPipeline: Update tools tip text in light editor
7 年前
GitHub
180ce393
Merge pull request #400 from Unity-Technologies/new-light-editor
New light editor
7 年前
sebastienlagarde
264c1477
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
7 年前
sebastienlagarde
1f0269ea
Integrate feedback on light editor - some renaming and add correct name for lightmode
7 年前
GitHub
2e9e7be4
Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
7 年前
sebastienlagarde
eb326aeb
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
7 年前
sebastienlagarde
dd1604a5
Add all GUIContent, fix issues with multiple selection and add warning
7 年前
sebastienlagarde
6f7f92f7
Update Test scene
7 年前
sebastienlagarde
c8512b23
Fix issue with dumb code to load serialize old data
7 年前
sebastienlagarde
f358e105
Fix issue with Cookie
7 年前
sebastienlagarde
87949b64
Correction for area light not working with LightType.Area
7 年前
sebastienlagarde
e805946a
HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
7 年前
Julien Ignace
5c499a91
Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
7 年前