sebastienlagarde
c635afcd
Add multi bounce approximation on SSAO (Colored AO)
7 年前
Evgenii Golubev
5bcd2d03
Fix an issue with reconstruction of WS positions in the procedural sky code
7 年前
Julien Ignace
d2e6ad3c
Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available).
7 年前
GitHub
a7bad06d
Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements
Removed DetailMask and Emissive Mode.
7 年前
Julien Ignace
2d461ae1
Removed DetailMask and Emissive Mode.
- Detail mask is now always in the blue channel of the mask map
- Emissive is now EmissiveMap * EmissiveColor * lerp(1.0, Albedo, albedoAffectEmissive) with EmissiveMap being optional.
7 年前
GitHub
caa90067
Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements
Branch litandlayeredimprovements
7 年前
Julien Ignace
2e93ea50
Removed the now useless "normal map sampling with bias" code.
7 年前
Julien Ignace
ba7a39b0
Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance.
7 年前
Julien Ignace
27e00b17
Fixed a bug where main layer influence would show up even if the main layer blend mask was zero.
7 年前
Julien Ignace
26608503
- "Opacity As Density" mode is now a checkbox
- Fixed Density mode when using Height based blend.
7 年前
Julien Ignace
9ddbd02b
Heightmaps are now parametrized with Min/Max values instead of amplitude.
7 年前
sebastienlagarde
c1c97c18
push draft
7 年前
GitHub
1df4fb35
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
7 年前
Julien Ignace
09f867e5
Renamed CascadedShadowsTest to ShadowsTest
7 年前
Julien Ignace
e9449d38
Update Shadow Scene
7 年前
rthompson-unity
7e1b650c
Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4
7 年前
sebastienlagarde
eacc4ecd
HDRenderPipeline: Update some comment in UI and code
7 年前
GitHub
1068a386
Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
7 年前
Evgenii Golubev
a14273a0
Factor out volumetric lighting code
7 年前
Peter Bay Bastian
aa53d751
Add files for UPM
7 年前
Evgenii Golubev
f24c6a35
Add analytical transmittance integration
7 年前
Peter Bay Bastian
b7904f55
Update README to mention new folder structure
7 年前
Evgenii Golubev
4898d174
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
7 年前
Peter Bay Bastian
87db2a13
Fix shader include paths in OnTileDeferred shader
7 年前
Peter Bay Bastian
2cd62598
Update graphics test framework to work with new folder structure
7 年前
Peter Bay Bastian
8237416b
Fix capitalization in include path
7 年前
Peter Bay Bastian
d6b8a7e5
Change root of repository to Assets/
7 年前
Peter Bay Bastian
e621aacf
Convert absolute paths to relative paths in shader includes
7 年前
Peter Bay Bastian
5afa867d
Add PostProcessing submodule to new path
7 年前
Evgenii Golubev
f9a33825
Use the isotropic phase function as an optimization
7 年前
Peter Bay Bastian
a6468172
Remove PostProcessing submodule
7 年前
Felipe Lira
a6a01a17
Fixed merge errors in the scene lightweight lights scene.
7 年前
Felipe Lira
9c00a86c
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
7 年前
GitHub
34abb246
Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
7 年前
Peter Bay Bastian
9a0518a6
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
GitHub
6b3902c9
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
7 年前
Julien Ignace
f0d202b1
Fixed UV Mapping mask for layered shader.
7 年前
Julien Ignace
beb12b20
Small UI improvement for Lit/Layered
7 年前
Tim Cooper
994119c6
Add showing invalid materials to HDpipe
7 年前
GitHub
cac3c47f
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Evgenii Golubev
92230900
Add a NULL check to RebuildSkyMatrices()
7 年前
Evgenii Golubev
5bf0af64
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
cd11ceeb
Remove the sky mesh
7 年前
Evgenii Golubev
07664395
Remove the pre-generated mesh dependency from the GGX convolution shader
7 年前
Evgenii Golubev
7a50f940
Clean up
7 年前
Evgenii Golubev
69b2a277
Implement computation of the view vector from the screen space coordinate
7 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Peter Bay Bastian
6eea794b
Remove scale and offset from shader inspector
7 年前
Peter Bay Bastian
c178455f
Fix alpha blending in shader template
7 年前