Robert Srinivasiah
11c6aed3
Add MSAA sample count support thru RenderPipelineSettings
RenderPipelineSettings owns the global MSAA sample count level. Each camera can control whether MSAA is supported or not, and if the camera's FrameSettings enable MSAA, then it will use the RenderPipelineSettings value for MSAA sample count.
7 年前
Sebastien Lagarde
7c47762c
Remove GetViewReflectedNormal that is incorrect
7 年前
sebastienlagarde
209e9f74
HDRenderPipeline: Remove shadow warning about "loop 1 iteration"
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Remy
dd1d4224
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
1f0393f6
HDRenderPipeline: Remove unsued variables
7 年前
Sebastien Lagarde
4473a443
HDRenderPipeline: Rename DistanceAttenuation => InfluenceAttenuation
7 年前
GitHub
2e038337
Merge pull request #842 from Unity-Technologies/Update-material-features-performance-
Update material features performance
7 年前
sebastienlagarde
0f03cddd
Update + comment
7 年前
sebastienlagarde
b8604365
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
GitHub
1bdc9335
Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning
Suppress various hlsl warning
7 年前
sebastienlagarde
360cf23b
Remove potentially unitialized variable message
7 年前
sebastienlagarde
985e604a
Various warning fix
7 年前
Paul Melamed
8668ed75
decals working on transparency
7 年前
sebastienlagarde
bdc460b0
fix signed/unsigned warning
7 年前
Paul Melamed
cf795cc1
intermediate commit, switching to another branch
7 年前
sebastienlagarde
b8d92693
Remove unsued code in lit.hlsl
7 年前
Paul Melamed
c4bad05f
decal cluster debugging
7 年前
sebastienlagarde
fc1dcdf1
HDRenderPipeline: update
7 年前
sebastienlagarde
78ef1fc7
Fix SampleEnv warning in deferred.compute
7 年前
Paul Melamed
ffd9f57f
intermediate commit, decals pass info to gpu light culling
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
a1481492
HDRenderPipeline: Fix naming issue
7 年前
GitHub
22cb3935
Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label
Update menu item location and label
7 年前
sebastienlagarde
18cd3660
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
7 年前
Remy
fe85f0a8
Secure data in test result window
7 年前
GitHub
671c5dac
Merge pull request #897 from Unity-Technologies/HDRP_GraphicTests
Templates updates (fixed bugs)
7 年前
Remy
a5884c7a
A nimated cookie texture
Deferred / forward comparison
7 年前
GitHub
6157d668
Merge pull request #896 from Unity-Technologies/decals/distance_culling
Decals/distance culling
7 年前
Remy
aa273d7e
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
7552aebb
Factor out the SH code
7 年前
Evgenii Golubev
fede07d1
Clean up
7 年前
Evgenii Golubev
cf3f599b
Use Peter-Pike's shader code
7 年前
Evgenii Golubev
7783b967
Remove "unsafe"
7 年前
Julien Ignace
55ae07e1
Fixed DBuffer HTile binding when ShadowMask or enabled.
7 年前
Evgenii Golubev
a2f434d5
Reduce the number of slices by 2x
7 年前
Julien Ignace
c1097c06
Fixed clear color parameter in some SetRenderTarget overloads
7 年前
Evgenii Golubev
79e2a564
Fix formatting
7 年前
Julien Ignace
15e143c1
Temporary Fix for Post Processes
7 年前
Evgenii Golubev
78ee066f
Precompute the phase constant
7 年前
Julien Ignace
fa58b33b
Fixed some of the remaining problematic full screen passes (shadow and debug)
7 年前
Evgenii Golubev
5cde6c51
Further optimize the SH code
7 年前
Evgenii Golubev
f1562a13
Optimize the SH code
7 年前
Alex Lian
e9016313
Add function for preparing a project for editor tests
7 年前
Evgenii Golubev
58c2d521
Mark functions as static
7 年前
Evgenii Golubev
df7239df
Add a comment
7 年前
Evgenii Golubev
bdb7b999
Evaluate the ambient probe outside of the loop
7 年前
Evgenii Golubev
3d08aa2e
Use the Cornette-Shanks phase function for the ambient lighting
7 年前
Evgenii Golubev
d60971bd
Add another version of ComputeCubemapTexelSolidAngle()
7 年前
Evgenii Golubev
f551dea4
Fix issues with viewID
7 年前