Evgenii Golubev
|
dcf10d1d
|
Add a ComputeBuffer for participating media volumes
|
7 年前 |
Sebastien Lagarde
|
3f6226b8
|
Better warning message for MSAA and UAV
|
7 年前 |
Evgenii Golubev
|
1df1dda7
|
Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume"
|
7 年前 |
Sebastien Lagarde
|
71d0fd3a
|
Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already
|
7 年前 |
Remy
|
47d8fac6
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Evgenii Golubev
|
b4da729b
|
Refactor things again to [GenerateHLSL]
|
7 年前 |
GitHub
|
ea872f5a
|
Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection
Update planar reflection settings
|
7 年前 |
Sebastien Lagarde
|
9f9a66d6
|
Fix issue with cluter shaders
|
7 年前 |
Remy
|
1d14feab
|
Add Popup dialog to be able to run the tests on only one render pipeline asset
|
7 年前 |
Evgenii Golubev
|
044eb2c1
|
Improve the precision of the near plane calculation
|
7 年前 |
sebastienlagarde
|
a3b3f67e
|
Update planar reflection settings
|
7 年前 |
sebastienlagarde
|
0bbd55c7
|
Don't display EnableFPTL in UI
|
7 年前 |
Remy
|
bdf92815
|
Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.
|
7 年前 |
Evgenii Golubev
|
521d4a50
|
Add a Frustum struct
|
7 年前 |
GitHub
|
f5287a0f
|
Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
sebastienlagarde
|
f020afb2
|
Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId
|
7 年前 |
Remy
|
da4312b1
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
|
7 年前 |
Evgenii Golubev
|
2b155faa
|
Move the OrientedBBox code
|
7 年前 |
sebastienlagarde
|
a31f7464
|
typo
|
7 年前 |
Remy
|
7902d374
|
Fix case ... again
|
7 年前 |
Evgenii Golubev
|
d248d9bc
|
Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
|
7 年前 |
sebastienlagarde
|
a640342d
|
Remove 's' in SupportsXXX
|
7 年前 |
Remy
|
65aa2c2b
|
Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity)
|
7 年前 |
Evgenii Golubev
|
840edb50
|
Implement frustum-OBB culling
|
7 年前 |
GitHub
|
7d2bb767
|
Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
|
7 年前 |
sebastienlagarde
|
543876a9
|
Move GBufferManager to Material folder
|
7 年前 |
Remy
|
7ad7ba61
|
Update lit distortion template (negative values in float point texture has been fixed)
|
7 年前 |
Evgenii Golubev
|
4f293347
|
Fix issue with NaNs
|
7 年前 |
sebastienlagarde
|
046a77ef
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
sebastienlagarde
|
66873725
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
|
7 年前 |
Julien Ignace
|
f956cebd
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
|
7 年前 |
Alex Lian
|
c5f1fc98
|
Remove unneeded files for editor test
Per talking with team, unneeded
|
7 年前 |
GitHub
|
6bcaecf3
|
Merge pull request #901 from EvgeniiG/master
Add support of the ambient probe to volumetric lighting
|
7 年前 |
Alex Lian
|
85558908
|
Add local build option
Allow build.py to be invoked and utilize commands from automation tools
|
7 年前 |
Evgenii Golubev
|
19824028
|
Use ClampNdotV() everywhere except where vector addition/subtraction is involved
|
7 年前 |
GitHub
|
ce5e1a23
|
Merge pull request #904 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Julien Ignace
|
84e7c5e0
|
Indent + Remove useless comment.
|
7 年前 |
Alex Lian
|
0ac23c32
|
Add PostProcessing to editor test copy step
Seems needed to succeed
|
7 年前 |
Remy
|
b63c5c79
|
Finish deferred/forward comparison scene.
Changed debug view test to albedo (more stable)
|
7 年前 |
Sebastien Lagarde
|
a8ca73e1
|
test2
|
7 年前 |
Julien Ignace
|
2c282969
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
|
7 年前 |
Alex Lian
|
950e29d3
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
Remy
|
44eb9802
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Sebastien Lagarde
|
ec5aa695
|
test
|
7 年前 |
sebastienlagarde
|
f8cb8a66
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Julien Ignace
|
b7720c36
|
Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization.
|
7 年前 |
GitHub
|
401bf040
|
Merge pull request #900 from Unity-Technologies/hdrp-msaa-ui
Add MSAA sample count support thru RenderPipelineSettings
|
7 年前 |
Sebastien Lagarde
|
1e28cf53
|
change clampNdotV and only affect BSDF (i.e only analytic specular)
|
7 年前 |
Julien Ignace
|
a4625b1c
|
Fixed Depth/Color pyramid after last merge
|
7 年前 |
Remy
|
1772e0a0
|
Update Deferred VS Forward test
|
7 年前 |