Evgenii Golubev
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a8c88c7d
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Add dielectrics for testing
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8 年前 |
Evgenii Golubev
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700f909f
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Update preprocessor definitions
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8 年前 |
Evgenii Golubev
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ca4fef9f
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Add the initial implementation of LTC line lights
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8 年前 |
Evgenii Golubev
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22326553
|
Optimize and clean up LineIrradiance()
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8 年前 |
Evgenii Golubev
|
6ee97da3
|
Remove the redundant TODO
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8 年前 |
Evgenii Golubev
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70e2eef6
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Add a small LTC line light optimization
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8 年前 |
Julien Ignace
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4b803be4
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Fixed compilation and renaming because of last merge.
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8 年前 |
Evgenii Golubev
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ffa02031
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Fix, clean up and optimize the line light code
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8 年前 |
Julien Ignace
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442892e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Evgenii Golubev
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5607262f
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Add a test dielectric material
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8 年前 |
Aras Pranckevicius
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d6928d42
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API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives
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8 年前 |
Evgenii Golubev
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4e6796fb
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Update comments
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8 年前 |
Aras Pranckevicius
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a4012bb1
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API change: ReflectionProbe APIs renamed
CalculateHDRDecodeValues -> textureHDRDecodeValues
GetDefaultTextureHDRDecodeValues -> defaultTextureHDRDecodeValues
GetDefaultTexture -> defaultTexture
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8 年前 |
Evgenii Golubev
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58a0f9c9
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Update performance-related comments
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8 年前 |
Sebastien Lagarde
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882368f7
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HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
- Only build light list, not light application for now
- untested, crash when big tile are enabled
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8 年前 |
Sebastien Lagarde
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aa503023
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HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects
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8 年前 |
Sebastien Lagarde
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c140222d
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HDRenderLoop: Fix directional light issue with single pass
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8 年前 |
GitHub
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475169d0
|
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
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8 年前 |
Evgenii Golubev
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472d34b5
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Add the initial impl. of LTC line light Lambertian diffuse shading
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8 年前 |
Evgenii Golubev
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7bc91af9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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7b5d7327
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0fce7106
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Remove hidden lights
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8 年前 |
GitHub
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442f36e7
|
Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
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8 年前 |
Evgenii Golubev
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a9ec88d9
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Merge branch 'LineLights'
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8 年前 |
Evgenii Golubev
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b423f828
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Add a test scene with a line light
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8 年前 |
Evgenii Golubev
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9d2c4819
|
Increase the line light ref. samples
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8 年前 |
Evgenii Golubev
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9d05529b
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Relocate and enable the reference line light code path
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8 年前 |
Evgenii Golubev
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50204d4c
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Add the 'Line' light archetype and fix the scene
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8 年前 |
Evgenii Golubev
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4a02bcb9
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Implement the reference line light code
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8 年前 |
sebastienlagarde
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afe68ecc
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HDRenderLoop: Add detail map to lit shader
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8 年前 |
sebastienlagarde
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c6feca5b
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HDRenderLoop: Really fix the previous Max area light limit - dumb commit
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8 年前 |
sebastienlagarde
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47e9e8a7
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HDRenderLoop: Fix bug regarding Max area light limit
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8 年前 |
sebastienlagarde
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2591b2be
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HDRenderLoop: fix issue with HeightMap
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8 年前 |
GitHub
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3fc7db82
|
Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
|
7693581b
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HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
|
ca83feb0
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HDRenderLoop: Add support of directional split shadow
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8 年前 |
Julien Ignace
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44b015c9
|
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
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8 年前 |
GitHub
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6c2d6f21
|
Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
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8 年前 |
Julien Ignace
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fd04e67f
|
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
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8 年前 |
Evgenii Golubev
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a628a7de
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
|
900253f2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
2fd73e64
|
Add a menu item to add "Additional Light Data"
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8 年前 |
GitHub
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4bcb7368
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Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
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8 年前 |
Evgenii Golubev
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0aace9e1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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fa115002
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HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
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8 年前 |
sebastienlagarde
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f889bdfb
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HDRenderLoop: Fix error with DestroyBuffer
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8 年前 |
Julien Ignace
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66069643
|
Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
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8 年前 |
sebastienlagarde
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2f4f4d22
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HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
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8 年前 |
Evgenii Golubev
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303e8196
|
Fix the reference IBL implementation
|
8 年前 |
GitHub
|
6ed761da
|
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
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8 年前 |