Filip Iliescu
57b33e99
increase number of MAX lights to 100 for demo and remove unused shadow constants
7 年前
Filip Iliescu
4ff73d09
update texture settings and tests to match
7 年前
Filip Iliescu
495e902b
add controls for test script to toggle settings
7 年前
Filip Iliescu
f6c63f2c
enable windows editor
7 年前
Filip Iliescu
7b6589ed
cleanup commented code and unused variables and rename renderloop more appropriatly
7 年前
Filip Iliescu
0f75abcd
add keyboard control for in editor scene changes from test manager
7 年前
Tim Cooper
3ff875cf
minor tidy of files
7 年前
Tim Cooper
c54ee0eb
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
7 年前
Tim Cooper
761baa4b
Reuse editor window for a graph if the window is already open.
7 年前
Tim Cooper
d2627032
Start work on 'unit testing' each node.
7 年前
Mads Ronnow
3ecf6537
Cleaned up MaterialGraphPreviewGenerator
7 年前
Mads Ronnow
87be495a
Getting rid of PreviewRenderUtility
Still a bit draft like. Needs to be properly checked for disposing of
data correctly.
Added checkboard background to preview. B
Bug: checkerboard disappears after windows loses and regains focus and
the node is moved around.
7 年前
Peter Bay Bastian
bdd1ae34
Make MaterialGraphPreviewGenerator disposable
7 年前
Mads Ronnow
edd8c41d
Now using RMS for texture compare
Added Assert Fail if text template doesn't exist.
7 年前
Mads Ronnow
f4f2a2f8
Fixed graph image comparison test and added graph shader text comparison in test
7 年前
Tim Cooper
defd6784
[fix]Partial fix to rendering not being updated. Not complete but getting there.
7 年前
Tim Cooper
16043416
update graph view.
7 年前
Tim Cooper
b1c4e62a
Post merge tidy.
7 年前
Tim Cooper
90ca6558
remove old meta data files.
7 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
7 年前
Tim Cooper
d88535a5
tidy up new nodes for upgrading.
7 年前
Tim Cooper
0e769105
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
7 年前
Peter Bay Bastian
0dccf931
Added medium-ish shader graph for performance testing
7 年前
Tim Cooper
b44a8aea
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
7 年前
Peter Bay Bastian
f52ba9a6
Minor changes to MaterialNodeDrawer
7 年前
Tim Cooper
0d9b1e6a
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
7 年前
Peter Bay Bastian
6e2d612e
Update to latest GraphView
7 年前
Tim Cooper
06b7010b
Remove "AnyNode"
7 年前
Peter Bay Bastian
3457c49b
Updated to work after merge with trunk
7 年前
Tim Cooper
d0d60781
Texture asset is now a real asset type...
7 年前
Filip Iliescu
91376559
update to using CommandBufferPool and add depth bind pass for scene view
7 年前
Filip Iliescu
14f49160
update script for List API Change from Length to Size
7 年前
Filip Iliescu
b23dba1a
Fixup tests to use new Additional Shadow Data scripts for lights with shadows
7 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
26b804dc
update tests skybox material to use the OnTile version
7 年前
Filip Iliescu
f0994eb7
create an iOS SceneManager script and prefab for looping through scenes
7 年前
Filip Iliescu
61c47199
Move check for framebuffer fetch available to main standard shader file since cross compiler appears to be hacked to only enable the macro if its in the main shader file.
7 年前
Filip Iliescu
12136e13
add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests
7 年前
Filip Iliescu
a585c4f2
rename local copy of ShaderBase to avoid build errors on iOS
7 年前
Filip Iliescu
811e0b22
remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes.
7 年前
Filip Iliescu
46604c16
update local HLSL support file to match changes in Unity's copy. Metal was added to list of APIs that supported attenuateing using the red channel so this broke attenuation across the board
7 年前
Filip Iliescu
314d042f
Fix ordering or transparent objects do they match builtin
7 年前
Filip Iliescu
a820aee0
add a test for 2 directional lights and shadows on both opaque and transparent objects
7 年前
Filip Iliescu
24868a33
fix indexing shadow bug for point and directional lights as well and add a test for them.
7 年前
Filip Iliescu
c9679ca9
Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it
7 年前
Filip Iliescu
9ef61a43
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
3d735b9e
update for latest shadow code changes
7 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
7 年前
Filip Iliescu
54f04ea9
Add a global option for turning off shadows on transparencies to match what builtin deferred does.
7 年前
Filip Iliescu
7d11a4d2
fix up directional cookie test
7 年前