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rename local copy of ShaderBase to avoid build errors on iOS

/main
Filip Iliescu 8 年前
当前提交
a585c4f2
共有 3 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/OnTileShaderBase.h
  2. 0
      /Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/OnTileShaderBase.h.meta
  3. 0
      /Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/OnTileShaderBase.h

4
Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/OnTileShaderBase.h


#ifndef __SHADERBASE_H__
#define __SHADERBASE_H__
#ifndef __ONTILE_SHADERBASE_H__
#define __ONTILE_SHADERBASE_H__
half2 DirectionToSphericalTexCoordinate(half3 dir_in)
{

/Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/ShaderBase.h.meta → /Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/OnTileShaderBase.h.meta

/Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/ShaderBase.h → /Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/OnTileShaderBase.h

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