Sebastien Lagarde
a8ca73e1
test2
7 年前
Sebastien Lagarde
ec5aa695
test
7 年前
GitHub
401bf040
Merge pull request #900 from Unity-Technologies/hdrp-msaa-ui
Add MSAA sample count support thru RenderPipelineSettings
7 年前
Sebastien Lagarde
1e28cf53
change clampNdotV and only affect BSDF (i.e only analytic specular)
7 年前
Robert Srinivasiah
11c6aed3
Add MSAA sample count support thru RenderPipelineSettings
RenderPipelineSettings owns the global MSAA sample count level. Each camera can control whether MSAA is supported or not, and if the camera's FrameSettings enable MSAA, then it will use the RenderPipelineSettings value for MSAA sample count.
7 年前
Sebastien Lagarde
7c47762c
Remove GetViewReflectedNormal that is incorrect
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Remy
dd1d4224
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
1f0393f6
HDRenderPipeline: Remove unsued variables
7 年前
Sebastien Lagarde
4473a443
HDRenderPipeline: Rename DistanceAttenuation => InfluenceAttenuation
7 年前
GitHub
2e038337
Merge pull request #842 from Unity-Technologies/Update-material-features-performance-
Update material features performance
7 年前
sebastienlagarde
0f03cddd
Update + comment
7 年前
sebastienlagarde
b8604365
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
GitHub
1bdc9335
Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning
Suppress various hlsl warning
7 年前
sebastienlagarde
360cf23b
Remove potentially unitialized variable message
7 年前
sebastienlagarde
985e604a
Various warning fix
7 年前
sebastienlagarde
bdc460b0
fix signed/unsigned warning
7 年前
sebastienlagarde
b8d92693
Remove unsued code in lit.hlsl
7 年前
sebastienlagarde
fc1dcdf1
HDRenderPipeline: update
7 年前
sebastienlagarde
78ef1fc7
Fix SampleEnv warning in deferred.compute
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
a1481492
HDRenderPipeline: Fix naming issue
7 年前
GitHub
22cb3935
Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label
Update menu item location and label
7 年前
sebastienlagarde
18cd3660
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
7 年前
Remy
fe85f0a8
Secure data in test result window
7 年前
GitHub
671c5dac
Merge pull request #897 from Unity-Technologies/HDRP_GraphicTests
Templates updates (fixed bugs)
7 年前
Remy
a5884c7a
A nimated cookie texture
Deferred / forward comparison
7 年前
GitHub
6157d668
Merge pull request #896 from Unity-Technologies/decals/distance_culling
Decals/distance culling
7 年前
Remy
aa273d7e
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
a3f9fb6c
Merge pull request #895 from Unity-Technologies/Fix-framesettings-and-preview
Fix framesettings and preview
7 年前
sebastienlagarde
b5aa10da
Fix framesettings and preview
Fix issue with preview render many undesired stuff
fix issue with debug camera menu
7 年前
sebastienlagarde
5498f33f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
7d777161
Merge pull request #894 from Unity-Technologies/Fix-display-of-depth-pyramid
HDRenderPipeline: Fix display of debug pyramid
7 年前
sebastienlagarde
aea87dab
HDRenderPipeline: Fix display of debug pyramid
7 年前
sebastienlagarde
62649623
Update template for refraction/distortion after change in pyramid
7 年前
GitHub
9f5cddad
Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction
Use fullscreen depth/color pyramids
7 年前
GitHub
6b6f5bee
Merge pull request #893 from Unity-Technologies/Fix-camera-relative-mode
Fix camera relative issue
7 年前
sebastienlagarde
71d0b5b0
Fix camera relative issue
7 年前
Remy
7cebde26
Planar reflections tests.
7 年前
sebastienlagarde
bca8be27
HDRenderPipeline: NaN correction - missing file
7 年前
Remy
e305488e
Add Load Scene button in the test result window
7 年前
sebastienlagarde
4a7e93dd
HDRenderPipeline: Small NaN correction (naming and test)
7 年前
Remy
9ca1f654
Update 9001 decals template. Bug was corrected.
7 年前
sebastienlagarde
ae7b43f7
HDRenderPipeline: Re-add #ifeditor to compile standalone player
7 年前
Julien Ignace
55ae07e1
Fixed DBuffer HTile binding when ShadowMask or enabled.
7 年前
Remy
ed433ef9
Prevent trying to destroy base black texture from test result window
7 年前
Sebastien Lagarde
2b305b91
HDRenderPipeline: Remove unused code
7 年前
Julien Ignace
c1097c06
Fixed clear color parameter in some SetRenderTarget overloads
7 年前
Remy
1210c14d
Update 3001 with zbuffer debug view
7 年前
GitHub
e3f10134
Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
7 年前