Rune Stubbe
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94ab8e7f
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Fixed tilesize mismatch in compute version of opaque clustered shading
Removed unused featureflag variants for opaque clustered shading
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7 年前 |
Evgenii Golubev
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a04a82ab
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Merge branch 'master'
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7 年前 |
sebastienlagarde
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24050f4e
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HDRenderPipeline: Fix an issue with single pass mode not working with SSS anymore
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7 年前 |
sebastienlagarde
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b26d474f
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HDRenderPipeline: Fix issue in tilepass are light loop
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7 年前 |
sebastienlagarde
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eb67ed8f
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HDRenderPipeline: A bit more cleanup and minor fix
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7 年前 |
GitHub
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d86ba083
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Merge pull request #348 from Unity-Technologies/Rename-shaderopaque-deferred.compute
HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting
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7 年前 |
sebastienlagarde
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6a6e049c
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HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting
- and clean the TilePassLoop to have less code duplication
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7 年前 |
sebastienlagarde
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2016f575
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HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl
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7 年前 |
GitHub
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7fd91c5d
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Merge pull request #347 from Unity-Technologies/Cleaning-SplitEvaluation-+-classification
Add variant for material classification + clean split lighting evaluation
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7 年前 |
sebastienlagarde
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5ba18d3a
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Add variant for material classification + clean split lighting evaluation
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7 年前 |
GitHub
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285372b9
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Merge pull request #346 from Unity-Technologies/Arrange-area-light-call
Arrange area light call
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7 年前 |
sebastienlagarde
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ca212dbb
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Merge remote-tracking branch 'refs/remotes/origin/master' into Arrange-area-light-call
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7 年前 |
mmikk
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bc44d60f
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fix scene change issues when using NO_CUBE_ARRAY (grab from filips change on metal branch)
fix scene change issues when using NO_CUBE_ARRAY (grab from filips
change on metal branch)
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7 年前 |
sebastienlagarde
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69171f62
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Main interface is now EvaluateBSDF_Area
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7 年前 |
mmikk
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e314c854
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support orthographic projection in tiled lighting (fptl renderloop only atm)
support orthographic projection in tiled lighting (fptl renderloop only
atm)
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7 年前 |
sebastienlagarde
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aedb2fa6
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HDRenderPipeline: Remove splitLigthEvaluation code from TilePass
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7 年前 |
sebastienlagarde
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e21dd529
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HDRenderPipeline: Remove undesired defined
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7 年前 |
sebastienlagarde
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b2fcddbf
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HDRenderPipeline: Split reference code of lit shaders to increase readability
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7 年前 |
sebastienlagarde
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4a85437d
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HDRenderPipeline: Update material classification combination + update files due to version changed
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7 年前 |
GitHub
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a5a09659
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Merge pull request #345 from Unity-Technologies/nan-debugviews
Added a NaN/Inf tracker to the debug modes
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7 年前 |
Julien Ignace
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d51497b8
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Fixed HDRenderPipeline SkyExport to use Blit w/ scale API (so that the output texture is not upside down)
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7 年前 |
GitHub
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fc525a52
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Merge pull request #344 from Unity-Technologies/movecs-debugview
Added a fullscreen debug view for motion vectors
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7 年前 |
Evgenii Golubev
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a67be182
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Optimize the SSS shader for ALU
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7 年前 |
Thomas Hourdel
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c4976158
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Added a NaN/Inf tracker to the debug modes
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7 年前 |
Julien Ignace
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93186c84
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Fixed GBuffer full screen debug pass to use DrawFullScreen instead of blit (blit would not work on PS4 with a shader that use only vertexIDs as input).
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7 年前 |
GitHub
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06c76f2d
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Merge pull request #343 from Unity-Technologies/Branch_TileDebugInMenu
Moved tile debug modes into debug settings (and debug menu).
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7 年前 |
Evgenii Golubev
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ee1a6e41
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Disable the near field kernel by default
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7 年前 |
Thomas Hourdel
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a512c881
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Added a fullscreen debug view for motion vectors
And it looks like camera motion vectors are mirrored...
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7 年前 |
Julien Ignace
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292b0868
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Moved tile debug modes into debug settings (and debug menu).
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7 年前 |
Evgenii Golubev
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f296a470
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Add an option to disable texture cache
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7 年前 |
Julien Ignace
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5c41dbfb
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Correctly Updated BasicProfiling.unity and fixed wrong commit of HDRenderLoopTest.unity
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7 年前 |
Evgenii Golubev
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49e51a0f
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Fix the UAV issues on PS4
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7 年前 |
Julien Ignace
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7b9395ec
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Fixed CascadedShadowsTest.unity (for real)
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7 年前 |
Evgenii Golubev
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2a1cd219
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Minor clean up
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7 年前 |
Julien Ignace
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f5856816
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Updated CascadedShadowsTest.unity and BasicProfiling.unity
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7 年前 |
Evgenii Golubev
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dd5224b6
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Add half-texel offset
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7 年前 |
Evgenii Golubev
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ed0a6b63
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Add comments
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7 年前 |
uygar
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303965c0
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Fixed normal bias leading to light leaking with point shadows.
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7 年前 |
uygar
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31d02d2f
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Fixed light leak bias for moment calculations.
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7 年前 |
Evgenii Golubev
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f3d8504d
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Add the SSS profiling scene
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7 年前 |
sebastienlagarde
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3ebe5f84
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Fix test framework compilation after latest trunk merge
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7 年前 |
Evgenii Golubev
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d4513157
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Address PS4 warnings
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7 年前 |
mmikk
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a84b633b
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fix texture cache when there is a texture update from within the editor.
fix texture cache when there is a texture update from within the editor.
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7 年前 |
Evgenii Golubev
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22366909
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Rename a variable to avoid a reserved name error on PS4
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7 年前 |
GitHub
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af12bde1
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Merge pull request #341 from Unity-Technologies/Add-tessellatoin-debug-mode
Add properties debug view mode
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7 年前 |
Evgenii Golubev
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8a65f37a
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Fix the typo
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7 年前 |
sebastienlagarde
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6b6d2b53
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Add view mode properties for lightmap, depth offset and per pixel displacement
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7 年前 |
Evgenii Golubev
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41ed2b47
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Remove the Disney model from the pixel shader
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7 年前 |
sebastienlagarde
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0baf8247
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Add debug view mode to know which objects have tessellation
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7 年前 |
Evgenii Golubev
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98cec915
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Port SSS to compute with an LDS texture cache
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7 年前 |