508 次代码提交 (a3b2bb83-7d22-4430-85e5-c61991c88c94)

作者 SHA1 备注 提交日期
Rune Stubbe 94ab8e7f Fixed tilesize mismatch in compute version of opaque clustered shading 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
sebastienlagarde 24050f4e HDRenderPipeline: Fix an issue with single pass mode not working with SSS anymore 7 年前
sebastienlagarde b26d474f HDRenderPipeline: Fix issue in tilepass are light loop 7 年前
sebastienlagarde eb67ed8f HDRenderPipeline: A bit more cleanup and minor fix 7 年前
GitHub d86ba083 Merge pull request #348 from Unity-Technologies/Rename-shaderopaque-deferred.compute 7 年前
sebastienlagarde 6a6e049c HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
GitHub 7fd91c5d Merge pull request #347 from Unity-Technologies/Cleaning-SplitEvaluation-+-classification 7 年前
sebastienlagarde 5ba18d3a Add variant for material classification + clean split lighting evaluation 7 年前
GitHub 285372b9 Merge pull request #346 from Unity-Technologies/Arrange-area-light-call 7 年前
sebastienlagarde ca212dbb Merge remote-tracking branch 'refs/remotes/origin/master' into Arrange-area-light-call 7 年前
mmikk bc44d60f fix scene change issues when using NO_CUBE_ARRAY (grab from filips change on metal branch) 7 年前
sebastienlagarde 69171f62 Main interface is now EvaluateBSDF_Area 7 年前
mmikk e314c854 support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前
sebastienlagarde aedb2fa6 HDRenderPipeline: Remove splitLigthEvaluation code from TilePass 7 年前
sebastienlagarde e21dd529 HDRenderPipeline: Remove undesired defined 7 年前
sebastienlagarde b2fcddbf HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
sebastienlagarde 4a85437d HDRenderPipeline: Update material classification combination + update files due to version changed 7 年前
GitHub a5a09659 Merge pull request #345 from Unity-Technologies/nan-debugviews 7 年前
Julien Ignace d51497b8 Fixed HDRenderPipeline SkyExport to use Blit w/ scale API (so that the output texture is not upside down) 7 年前
GitHub fc525a52 Merge pull request #344 from Unity-Technologies/movecs-debugview 7 年前
Evgenii Golubev a67be182 Optimize the SSS shader for ALU 7 年前
Thomas Hourdel c4976158 Added a NaN/Inf tracker to the debug modes 7 年前
Julien Ignace 93186c84 Fixed GBuffer full screen debug pass to use DrawFullScreen instead of blit (blit would not work on PS4 with a shader that use only vertexIDs as input). 7 年前
GitHub 06c76f2d Merge pull request #343 from Unity-Technologies/Branch_TileDebugInMenu 7 年前
Evgenii Golubev ee1a6e41 Disable the near field kernel by default 7 年前
Thomas Hourdel a512c881 Added a fullscreen debug view for motion vectors 7 年前
Julien Ignace 292b0868 Moved tile debug modes into debug settings (and debug menu). 7 年前
Evgenii Golubev f296a470 Add an option to disable texture cache 7 年前
Julien Ignace 5c41dbfb Correctly Updated BasicProfiling.unity and fixed wrong commit of HDRenderLoopTest.unity 7 年前
Evgenii Golubev 49e51a0f Fix the UAV issues on PS4 7 年前
Julien Ignace 7b9395ec Fixed CascadedShadowsTest.unity (for real) 7 年前
Evgenii Golubev 2a1cd219 Minor clean up 7 年前
Julien Ignace f5856816 Updated CascadedShadowsTest.unity and BasicProfiling.unity 7 年前
Evgenii Golubev dd5224b6 Add half-texel offset 7 年前
Evgenii Golubev ed0a6b63 Add comments 7 年前
uygar 303965c0 Fixed normal bias leading to light leaking with point shadows. 7 年前
uygar 31d02d2f Fixed light leak bias for moment calculations. 7 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 7 年前
sebastienlagarde 3ebe5f84 Fix test framework compilation after latest trunk merge 7 年前
Evgenii Golubev d4513157 Address PS4 warnings 7 年前
mmikk a84b633b fix texture cache when there is a texture update from within the editor. 7 年前
Evgenii Golubev 22366909 Rename a variable to avoid a reserved name error on PS4 7 年前
GitHub af12bde1 Merge pull request #341 from Unity-Technologies/Add-tessellatoin-debug-mode 7 年前
Evgenii Golubev 8a65f37a Fix the typo 7 年前
sebastienlagarde 6b6d2b53 Add view mode properties for lightmap, depth offset and per pixel displacement 7 年前
Evgenii Golubev 41ed2b47 Remove the Disney model from the pixel shader 7 年前
sebastienlagarde 0baf8247 Add debug view mode to know which objects have tessellation 7 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 7 年前