Sebastien Lagarde
|
a1452574
|
Move RenderLightingDebug to RenderDebugOverlay
Remove RenderLightingDebug function and move the debug code to
RenderDebugOverlay
|
7 年前 |
Evgenii Golubev
|
1c6c73d4
|
Add a macro for Swap()
|
7 年前 |
Sebastien Lagarde
|
2b182986
|
HDRenderPipeline: Update tile/cluster debug menu
|
7 年前 |
Evgenii Golubev
|
b1513a17
|
Update the template macros to only support integers and floats
|
7 年前 |
Sebastien Lagarde
|
0593b15a
|
HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton
|
7 年前 |
Evgenii Golubev
|
cf214dfc
|
Improve the comment
|
7 年前 |
Sebastien Lagarde
|
61e9390a
|
HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent
- remove all the cluster settings option
|
7 年前 |
Evgenii Golubev
|
5b3b76c3
|
Put macros into their own header
|
7 年前 |
Sebastien Lagarde
|
bb966f19
|
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
|
7 年前 |
Evgenii Golubev
|
f589fe1b
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
|
7 年前 |
Sebastien Lagarde
|
0765c21b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
20a6a00a
|
Fix FastSign()
|
7 年前 |
GitHub
|
63809e17
|
Fix grammar
|
7 年前 |
Evgenii Golubev
|
7b837f0b
|
Implement function templates in HLSL
|
7 年前 |
Evgenii Golubev
|
2c51f96c
|
Clean up Common.hlsl
|
7 年前 |
GitHub
|
7b280e46
|
Fix a regression in the tessellation code
|
7 年前 |
GitHub
|
e4a9c3c8
|
Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
|
7 年前 |
Evgenii Golubev
|
13210372
|
Use macros instead of directly referencing matrix variables
|
7 年前 |
GitHub
|
4595e943
|
Add a comment
|
7 年前 |
GitHub
|
02005b3f
|
Add a comment
|
7 年前 |
Sebastien Lagarde
|
8b2b4a16
|
HDRenderPipeline: Add include shader path for external generated shader
|
7 年前 |
Sebastien Lagarde
|
25ec8397
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
1f7ee570
|
Merge pull request #586 from EvgeniiG/master
Fix integer passing to the shader system and optimize GetCurrentViewPosition()
|
7 年前 |
Evgenii Golubev
|
11ff5460
|
Optimize GetCurrentViewPosition()
|
7 年前 |
Evgenii Golubev
|
adf10ea1
|
Fix SSS-related integer passing to the shader system
|
7 年前 |
Sebastien Lagarde
|
370d90c0
|
HDRenderPipeline: Fix various shader compiler warning
|
7 年前 |
Sebastien Lagarde
|
7bc2ddee
|
HDrenderPipeline: Add support for shadow mask
|
7 年前 |
Sebastien Lagarde
|
5b8a555c
|
HDRenderPipeline: Fix minor issue with duplicate code
|
7 年前 |
GitHub
|
62808466
|
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
mathieum-unity
|
1fda7c7b
|
preview Collapse button only visible when hovering
|
7 年前 |
Matt Dean
|
96fb4fb6
|
Flip Node Improvements
- Pass flip as an argument to method
- Switch to abs(flip - value)
- Handle preview rendering path
- Handle reuse of method
|
7 年前 |
Peter Bay Bastian
|
016d19e2
|
Enable pixel cache on PortInputView
|
7 年前 |
mathieum-unity
|
4e0aa7d7
|
Fixed default expanded state
|
7 年前 |
Matt Dean
|
20cf4421
|
Flip Node
- Added ToggleControl (first pass)
|
7 年前 |
Peter Bay Bastian
|
abe8b7b6
|
Remove pixel cache disables in a few places
|
7 年前 |
mathieum-unity
|
d7f591a9
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
# MaterialGraphProject/UnityPackageManager/manifest.json
|
7 年前 |
Peter Bay Bastian
|
066bcccb
|
Remove unneeded GV capability code
|
7 年前 |
Peter Bay Bastian
|
c32f3531
|
Fix color space issue with checkerboard shader
|
7 年前 |
Peter Bay Bastian
|
92d36ad3
|
Fix for collapse preview button
|
7 年前 |
Peter Bay Bastian
|
f615cb37
|
Work with new GraphView slot coloring
|
7 年前 |
Peter Bay Bastian
|
ebedba7c
|
Update to party preview
|
7 年前 |
Peter Bay Bastian
|
d21cc6ad
|
Fix change tracking so that it doesn't prompt you to save when closing right after you clicked save
|
7 年前 |
Peter Bay Bastian
|
c35811df
|
Beachball shader (although it doesn't really look like a beachball anymore)
|
7 年前 |
Peter Bay Bastian
|
61fab094
|
Update to work with trunk
|
7 年前 |
Peter Bay Bastian
|
66129542
|
Log time elapsed when compiling shaders
|
7 年前 |
Peter Bay Bastian
|
2cf7a518
|
Fix bug caused by using LogWarningFormat instead of LogWarning
Put output id uniform first in MaterialPropertyBlock, so that it's hit early when setting it for every node
|
7 年前 |
mathieum-unity
|
120a0ffe
|
clean up before merge
|
7 年前 |
Peter Bay Bastian
|
b5df720c
|
Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit
|
7 年前 |
mathieum-unity
|
dd6f9d47
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
|
7 年前 |
Peter Bay Bastian
|
af2552b3
|
Enable pixel cache for nodes again
|
7 年前 |