958 次代码提交 (a1d2bf44-edee-4f41-9380-1b9c1f15541e)

作者 SHA1 备注 提交日期
sebastienlagarde 1bf1067a HDRenderLoop: use a envLightSky structure to feed sky information 8 年前
Evgenii Golubev 64c5cdc1 Correctly enable/disable the sky light 8 年前
GitHub 3fb12546 Merge pull request #25 from EvgeniiG/master 8 年前
Evgenii Golubev 8535f07e Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Evgenii Golubev 48afa10b Fix code formatting 8 年前
Evgenii Golubev 52904c1b Correct the factual error in the comment 8 年前
Evgenii Golubev 1d409736 Add InitSkyEnvLightData() function 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Evgenii Golubev 134c25b5 Re-enable sky parameters in the editor 8 年前
Evgenii Golubev 16b21b8b Fix the cubemap GGX convolution 8 年前
Evgenii Golubev 4c335811 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Evgenii Golubev 12311af9 Enable sky IBL 8 年前
Evgenii Golubev 8c87a8f3 Add EnvShapeType.Sky 8 年前
Felipe Lira d2f48b79 Updated project and SRLs to use new GraphicsSettings registration interface. 8 年前
Evgenii Golubev 8f4d9895 Make "EnvLightData.envIndex" an int 8 年前
GitHub 59bd5b18 Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Sebastien Lagarde 805c0972 HDRenderLoop: Fix issue with cubemap and tile rendering 8 年前
Evgenii Golubev 82a5fa02 Add the README meta file 8 年前
sebastienlagarde 8cac0660 HDRenderLoop: Clean some formatting error + fix issue with define 8 年前
Evgenii Golubev 8e75e0af Apply extinction to the scene color when performing alpha-blending 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b3bfb8e4 Define IS_RENDERING_SKY 8 年前
runes 0feeb77b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev fabf3afc Pass Z-buffer parameters to LinearEyeDepth() 8 年前
Evgenii Golubev 47fff118 Fix the copy-paste error 8 年前
Evgenii Golubev 320e891e Correct the blending behavior of atmospheric scattering 8 年前
runes 1ff2ff4b Moved debug rendering of tile lists to separate shader pass 8 年前
Julien Ignace 7e712073 Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
vlad-andreev 3a839733 remove lit legacy support shader 8 年前
vlad-andreev 33e9bbf3 remove legacy support shader+includes due to maintainability issues 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前
Paul Demeulenaere 94144e69 Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one) 8 年前
GitHub 06953530 Merge pull request #23 from EvgeniiG/master 8 年前
Evgenii Golubev 84ef01ec Remove GATHER_TEXTURE3D (does not exist) 8 年前
Evgenii Golubev 60fc261c Merge branch 'SkySystem' 8 年前
Evgenii Golubev 92576fff Do not perform blending with the environment map if the sky is occluded 8 年前
Evgenii Golubev b9e77551 Add a README file with parameter descriptions 8 年前
Evgenii Golubev cd304047 Set dynamic uniforms in OnEnable() 8 年前
Evgenii Golubev 649710c9 Compile several permutations of the shader in order to be able to switch them at runtime 8 年前
Evgenii Golubev 4fb1e8bc Fix the direction of the sun 8 年前
Evgenii Golubev b4576ede Implement the color blending 8 年前
Evgenii Golubev f2c548d4 Use alpha of 0 - the sky is transparent. 8 年前
Evgenii Golubev 9d5e5ac9 Fix shader parameter passing 8 年前