GitHub
5a626b21
Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug nu…
7 年前
Sebastien Lagarde
d69fdafe
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
7 年前
GitHub
fc54c873
Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale
Naive hookup for cameraData.renderScale <-> XRSettings.eyeTextureResolutionScale in XR mode
7 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
7 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
7 年前
sebastienlagarde
8c01dc9c
HDRP: re-enable shadow mask menu of main window
7 年前
GitHub
96162457
Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo
Fixed wrong keyword in shader graph shadow template
7 年前
Felipe Lira
b52b15f0
Fixed wrong keyword in shader graph shadow template
7 年前
GitHub
93c87374
Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
7 年前
Antoine Lelievre
7edc74d1
Refacto for better code integration
7 年前
sebastienlagarde
7870b280
HDRP: Update ChangeLog
7 年前
Antoine Lelievre
c86387b6
Contact shadows works with point light and spot lights (in addition to directional)
7 年前
GitHub
088a94ac
Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError
Removed unused line that cause a NPE when using debug without refract…
7 年前
Antoine Lelievre
6a0b7e6f
Added a kernel for contact shadows
7 年前
Frédéric Vauchelles
7252b568
Removed unused line that cause a NPE when using debug without refraction enabled
7 年前
Martin Thorzen
28b10444
Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp
7 年前
Antoine Lelievre
516b896c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
ba8fbc25
Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes
Compatibility with Toggle changes in core Unity
7 年前
Peter Bay Bastian
31db4b9f
Fix core changes to UIElements Toggle with compatibility layer
7 年前
GitHub
6147be48
Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix
Lw/computebuffer fix
7 年前
Sebastien Lagarde
3a150830
Remove unwanted file
7 年前
GitHub
28c52421
Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code
Factor Lit and StackLit code
7 年前
Sebastien Lagarde
ba6fd164
Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
7 年前
GitHub
19222bee
Merge pull request #1518 from Unity-Technologies/hdrpcleanup
HDRP cleanup -- Consolidating shared HDRP code to utility class, cleaning up output shader code by removing debug comments (on internal bool switch)
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
GitHub
1e1467c4
Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit
Increased debug color picker lux limit
7 年前
Martin Thorzen
9cccf3fb
Updated with feedback
7 年前
GitHub
5400a734
Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
Martin Thorzen
b283a847
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
7 年前
Felipe Lira
ed9090de
Changed release notes
7 年前
Antoine Lelievre
34d3857a
Added a bool for contact shadows in lights
7 年前
Sebastien Lagarde
69fc3303
edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
Thomas
396d9a7d
Attempt to fix auto exposure test
7 年前
Martin Thorzen
67f8b052
Removing this, since it has been added into another PR
7 年前
Felipe Lira
21416f83
Fixed GLCore compute buffer
7 年前
GitHub
cec37252
Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate
Fix for Light Loop UI and Volume interpolation for reflection
7 年前
Oliver Schnabel
c493d0fb
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Martin Thorzen
93058019
Re-added this functionality since I will remove it in another PR
7 年前
GitHub
7b5dafbd
Merge pull request #1514 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
7 年前
Martin Thorzen
e15d11a2
Updated changelog from feedback
7 年前
GitHub
5cacc87f
Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths
Fix for shader include paths for external shaders (not in Asset folder)
7 年前
Martin Thorzen
37c00666
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
7 年前
sebastienlagarde
3168adb5
Fix for shader include paths for external shaders (not in Asset folder)
This pull request is to fix the relative paths written in the shader pass definition files. These files emit the "file not found" error when included from external shaders (e.g. custom shader defined in a user project).
7 年前
Julien Ignace
0098fb38
Updated changelog + missing file
7 年前
Martin Thorzen
08e6da14
Updated with changelog updates
7 年前
GitHub
71868227
Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
sebastienlagarde
6353d466
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
Julien Ignace
0e6fbcd6
- Fixed useless code causing exception in LightLoop UI
- Fixed a bug where Interpolation Volumes would not be updated for reflection capture.
7 年前