6941 次代码提交 (9cccf3fb-063e-4596-9364-4788664919bb)

作者 SHA1 备注 提交日期
sebastienlagarde 65a6f758 Fix issue with .template and emissive in shader graph for HDRP 7 年前
Felipe Lira f5530a61 Fixed AnimBool name collision with base editor. 7 年前
GitHub 38834134 Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend 7 年前
Felipe Lira 45ae7c94 Revert " Avoid GC pressure by caching camera profiler tag." 7 年前
GitHub 89f09eea Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass 7 年前
Felipe Lira 756a5d21 try/catch camera rendering block only on EDITOR 7 年前
Julien Ignace 7718412a Update changelog 7 年前
Antoine Lelievre 9bdeb7cf Moved and renamed InverseLerp to RangeRemap in Common.hlsl 7 年前
Felipe Lira a96f6a59 Avoid GC pressure by caching camera profiler tag. 7 年前
Julien Ignace 6ccff1e8 Remove useless test. 7 年前
Antoine Lelievre c19674c0 Added false color debug mode 7 年前
Felipe Lira 1b24b6cc pass samples is now a property. 7 年前
Julien Ignace a7299df5 Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless) 7 年前
sebastienlagarde 57b150a5 HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource 7 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前
sebastienlagarde 538f95b2 HDRP: update changelog 7 年前
Felipe Lira 98343ed4 Fixed camera clear issues when rendering to backbuffer. 7 年前
GitHub 9a4c6386 Merge pull request #1471 from Unity-Technologies/improve-material-upgrade 7 年前
Felipe Lira 93391382 Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested. 7 年前
GitHub 768f86c6 Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors 7 年前
Felipe Lira 9c13d20e Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject. 7 年前
Frédéric Vauchelles 36bb9acc Fixed planar mode in SerializedPlanarReflectionProbe instead of UI 7 年前
sebastienlagarde 41bab0af improve material upgrade 7 年前
Remy 0a6396d8 Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map. 7 年前
Alex Lindman 4165fc2d Revert "Revert "added sphere mask node"" 7 年前
GitHub 98afde59 Update change log as per conversation with Kat 7 年前
Felipe Lira ef05aed7 Fix issue clearing issue with multiple cameras 7 年前
GitHub 9f1e7984 Merge pull request #1468 from Unity-Technologies/Misc-fix 7 年前
Alex Lindman 174bfb47 updated changelog with MD formatting 7 年前
sebastienlagarde 23e50c80 Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
Martin Thorzen cbb5ce65 Updated the Changelog with correct info. Already been approved by Kat 7 年前
Felipe Lira d36ea376 Fixed scaling issue with camera viewport 7 年前
sebastienlagarde 423674f8 Revert #1466 and fix issue with specular lighting mode not working 7 年前
Alex Lindman ccc8492c updated changelog 7 年前
sebastienlagarde d7ff7340 Add debug display runtime shader variant stripping 7 年前
Martin Thorzen 848b6b57 fix for case #987330 now the preview is behind the outline. 7 年前
Felipe Lira 6b4d0c0c Fixed shadow filtering issue on main light 7 年前
GitHub 7d5ee236 Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors 7 年前
Stephane Laroche d85052d9 Merge branch 'master' into StackLit2 7 年前
Frédéric Vauchelles b83dcc48 Hide UI for planar probe mode settings. (issues errors on creation) 7 年前
Felipe Lira 5d0c12da fixed Test project path. 7 年前
Chris Tchou 3fa2a503 Fix for unlit screen position, and tangent world space 7 年前
Chris Tchou 9f55549e Fix for HD Unlit master node screen position and advanced features. 7 年前
Brandon Fogerty 5677b4e8 LWRP XR Single Pass Instancing Shadow Fixes 7 年前
Stephane Laroche 6830f5c5 Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion). 7 年前
GitHub c7a3e13e Update change log as per conversation with Kat 7 年前
Paul Melamed 737f9f82 mesh decal working with an option to use albedo as mask only 7 年前
Yao Xiaoling 27b8d556 Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader. 7 年前
Yao Xiaoling 0208553d Added instanced per pixel normalmapping. 7 年前
Alex Lindman 37dd4a52 Revert "added sphere mask node" 7 年前