Robert Srinivasiah
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44fabb65
|
Merge branch 'master' into hdrp-xr-initial
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7 年前 |
GitHub
|
f32803ee
|
Merge pull request #918 from Unity-Technologies/build/automation
Get build automation working in the package test scenario
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7 年前 |
GitHub
|
a7190d7e
|
Merge pull request #926 from Unity-Technologies/Branch_FixSkyReflectionSunReset
- Fixed Sky Reflection bad behavior when having no light in the scene…
|
7 年前 |
Frédéric Vauchelles
|
6e9688c7
|
Fixed warning
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7 年前 |
GitHub
|
40d29e93
|
Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors
Fix object motions vectors and a few warnings.
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7 年前 |
Frédéric Vauchelles
|
19c80216
|
Added a library function to get NDC with the Z component
|
7 年前 |
GitHub
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6a07965f
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Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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5197454b
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
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7 年前 |
Sebastien Lagarde
|
e2c88f24
|
update code
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7 年前 |
Julien Ignace
|
d04d893b
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Fix object motions vectors and a few warnings.
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7 年前 |
Julien Ignace
|
9d44213c
|
- Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional)
- Fixed Sky Reflection debug overlay ZWrite.
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7 年前 |
Evgenii Golubev
|
a80afa3a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
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7 年前 |
Sebastien Lagarde
|
e3effde7
|
Update comment
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7 年前 |
sebastienlagarde
|
4727ac84
|
HDRenderPipeline: Update graphic test 2401
|
7 年前 |
Evgenii Golubev
|
a5a04d6b
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Fix the clip-space bug (+ add explanation)
|
7 年前 |
Sebastien Lagarde
|
bd45bb5a
|
Fix missing code for texture
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7 年前 |
GitHub
|
249256e5
|
Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
|
d3363c5b
|
Add initial stereo hookups to ScriptableRenderContext
Currently, these only live in HDRenderPipepline.Render. In the future, there might be other hookup locations, especially wrt the debug displays.
|
7 年前 |
Sebastien Lagarde
|
89523a68
|
First non working but compiling draft
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7 年前 |
GitHub
|
c5f1b40c
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Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
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7 年前 |
Alex Lian
|
c941a18c
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robocopy tweaks
|
7 年前 |
sebastienlagarde
|
cd3c2788
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming
|
7 年前 |
Robert Srinivasiah
|
84dcd92c
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Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
|
7 年前 |
Sebastien Lagarde
|
25ea152b
|
REmove unused meta
|
7 年前 |
Alex Lian
|
139ff007
|
Attempt switching to robocopy
|
7 年前 |
sebastienlagarde
|
4f9577d3
|
Various fix
|
7 年前 |
Frédéric Vauchelles
|
0aed191f
|
[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
|
6cf5119c
|
Configure frame settings dependent on stereo
|
7 年前 |
Sebastien Lagarde
|
106566dc
|
Update the UI for iridescence
|
7 年前 |
Alex Lian
|
3b1ef367
|
Windows file copy fix
|
7 年前 |
sebastienlagarde
|
116379ee
|
Add memory RT name/information everywhere
|
7 年前 |
GitHub
|
d7d2cde3
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Merge pull request #922 from Unity-Technologies/decals/forward_fix
Bind decal HTile as a global texture, fixes decals in forward rendering path.
|
7 年前 |
Alex Lian
|
58234b8e
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Fix up single file copy calls too
|
7 年前 |
Paul Melamed
|
f2019f6b
|
Bind decal HTile as a texture
|
7 年前 |
sebastienlagarde
|
d416e6e3
|
test RTHanbdle naming
|
7 年前 |
Alex Lian
|
35f03c7a
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
Remy
|
fe34a794
|
Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
|
7 年前 |
GitHub
|
58154649
|
Merge pull request #921 from Unity-Technologies/Fix-issue-with-FrameSettings-not-always-in-sync
Fix issue with FrameSettings not always in sync
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7 年前 |
sebastienlagarde
|
87ce1922
|
Fix issue with FrameSettings not always in sync
|
7 年前 |
Remy
|
f8b82f37
|
Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
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7 年前 |
sebastienlagarde
|
ac0f369d
|
HDRenderPipeline: Update conversoin script that doesn work (yet)
|
7 年前 |
GitHub
|
17af1d7a
|
Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu
Other tweak to sss menu
|
7 年前 |
sebastienlagarde
|
ad84a280
|
Add auto script update
|
7 年前 |
sebastienlagarde
|
10ffb093
|
Move transmission enable at the right place
|
7 年前 |
GitHub
|
4656dcdb
|
Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI
Update sss and transmisison ui
|
7 年前 |
Alex Lian
|
17629e50
|
Modify copy step for Windows
Windows is failing for copying a tree. Try direct copying
|
7 年前 |
sebastienlagarde
|
10283087
|
Fix issue
|
7 年前 |
Alex Lian
|
d42b1a70
|
Merge remote-tracking branch 'origin/build/automation' into build/editor-test-fix
|
7 年前 |
sebastienlagarde
|
2a18503e
|
First draft of SSS and Transmisison UI
|
7 年前 |
Alex Lian
|
badac7dc
|
Fix up build automation of editor tests
Get editor tests running by passing through all needed files
|
7 年前 |