sebastienlagarde
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d6b439fd
|
Remove SRPMARKER reference as it doesn't exist anymore
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7 年前 |
Peter Bay Bastian
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32d37777
|
Move PostProcessing submodule to com.unity.postprocessing
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7 年前 |
sebastienlagarde
|
9076bb0f
|
Update changelog
|
7 年前 |
GitHub
|
29b369e0
|
Merge pull request #1399 from Unity-Technologies/sg/remove-2018.1-ifdefs
Remove 2018.1 compatibility code from Shader Graph
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7 年前 |
GitHub
|
9c056f50
|
Merge pull request #1402 from Unity-Technologies/Don't-clear-Gbuffer-in-player
Optimization: Don't clear Gbuffer (but clear in debug mode)
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7 年前 |
sebastienlagarde
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356dc884
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optimization: Don't clear Gbuffer in player (but clear in debug mode)
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7 年前 |
GitHub
|
f3b0f60d
|
Merge pull request #1401 from Unity-Technologies/Fix-reset-material-Keyword
Fix reset material Keyword
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7 年前 |
sebastienlagarde
|
92cf2cc6
|
Fix reset material Keyword
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7 年前 |
Peter Bay Bastian
|
f9b16024
|
Remove 2018.1 compatibility code from Shader Graph
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7 年前 |
Felipe Lira
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47f6f703
|
Fix LWRP camera nested code
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7 年前 |
GitHub
|
c6380cb4
|
Merge pull request #1400 from Unity-Technologies/Fix-issue-with-SetViewmporAndClear
Update changelog
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7 年前 |
Peter Bay Bastian
|
804a560f
|
Fix Shader Graph toolbar not showing up
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7 年前 |
sebastienlagarde
|
0c47d8d1
|
Update changelog
|
7 年前 |
GitHub
|
eee022ec
|
Merge pull request #1398 from Unity-Technologies/Fix-issue-with-SetViewmporAndClear
Fix issue with SetViewPortAndClear not call correctly
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7 年前 |
sebastienlagarde
|
6e2b0b74
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Fix issue with SetViewPortAndClear not call correctly
This was causing issue when resizing the windows in the editor
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7 年前 |
GitHub
|
49b6bb90
|
Merge pull request #1397 from Unity-Technologies/feature/SSR
Feature/ssr
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7 年前 |
Frédéric Vauchelles
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4e5b95cd
|
Added comment
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7 年前 |
Frédéric Vauchelles
|
656011bc
|
Fixed invalid sampler id
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7 年前 |
Frédéric Vauchelles
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d7e670a6
|
Merge branch 'master' into feature/SSR
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/HDRenderPipeline.cs
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7 年前 |
GitHub
|
6938b288
|
Merge pull request #1396 from Unity-Technologies/Fix-issue-with-camera-motion-vector
Fix issue with camera motion vector
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7 年前 |
Frédéric Vauchelles
|
d85096e8
|
Refactored RTHandle global push
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7 年前 |
sebastienlagarde
|
e5cd80fe
|
Fix issue with camera motion vector
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7 年前 |
Frédéric Vauchelles
|
015d1750
|
Fixed velocity buffers
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7 年前 |
sebastienlagarde
|
f1530d2a
|
Remove useless meta
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7 年前 |
Frédéric Vauchelles
|
cf68f546
|
Merge fixes
|
7 年前 |
Tim Cooper
|
8daa91e8
|
remove bad submodules
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7 年前 |
Frédéric Vauchelles
|
4d7f78f1
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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7 年前 |
Peter Bay Bastian
|
4fdfd2c8
|
Add display names for HD, LW and Core, and update Unity version req
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7 年前 |
Peter Bay Bastian
|
d94fc511
|
Make HD Shader Graph sub-shader specify RenderPipeline so that it doesn't break LW support
|
7 年前 |
GitHub
|
4e5fc617
|
Merge pull request #1394 from Unity-Technologies/lw/move-test-folder
Lw/move test folder
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7 年前 |
Felipe Lira
|
d76f186e
|
Updated project settings
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7 年前 |
Felipe Lira
|
9526b0d2
|
Moved LWRP test folder
|
7 年前 |
Peter Bay Bastian
|
ae9d787a
|
Add display name to Shader Graph package
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7 年前 |
Frédéric Vauchelles
|
1d69a04c
|
fixed HDRP warnings
|
7 年前 |
Tim Cooper
|
956a9392
|
Remove marker that should not be there
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7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Tim Cooper
|
73aea5d5
|
Update PP submodule.
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7 年前 |
Tim Cooper
|
38c413cd
|
Merge branch 'build/automation' into masteraxxx
# Conflicts:
# TestProjects/GraphicsTests/Assets/Tests/UTF_Core
# TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP
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7 年前 |
Tim Cooper
|
cb9a7181
|
Update meta files
|
7 年前 |
Tim Cooper
|
b84706f9
|
update ignore.
|
7 年前 |
GitHub
|
b75bee23
|
Merge pull request #1393 from Unity-Technologies/Rename-UnityObjectToWorldDir
Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment
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7 年前 |
Tim Cooper
|
99d825bc
|
first pass fixing paths
|
7 年前 |
sebastienlagarde
|
b9bb2978
|
Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment
|
7 年前 |
Tim Cooper
|
2c4a517b
|
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
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7 年前 |
Frédéric Vauchelles
|
fc0402ba
|
Fixed missing debug buffer binding
|
7 年前 |
GitHub
|
ff309c06
|
Merge pull request #1392 from Unity-Technologies/sg/move-hd-subshader-to-package
Move HD sub-shader to HD package
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7 年前 |
Frédéric Vauchelles
|
d20bf61e
|
Push properly motion vectors
|
7 年前 |
GitHub
|
d0383483
|
Merge pull request #1389 from Unity-Technologies/lw/profiler-markers
Added CommandBuffer profiler markers
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7 年前 |
Frédéric Vauchelles
|
4a39c649
|
Fixed HDRP variant
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7 年前 |
sebastienlagarde
|
cee907b6
|
HDRP: Fix typo in tooltips
|
7 年前 |