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sebastienlagarde 6 年前
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


- Fix directional light and shadow mask transition, they are now matching making smooth transition
- Fix banding issues caused by high intensity volumetric lighting
- Fix the debug window being emptied on SRP asset reload
- Fix issue with debug mode not correctly clearing the GBuffer in editor after a resize
## [2018.1.0f2]

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