if (k_MaterialResetters.TryGetValue(material.shader.name, out resetter))
{
CoreEditorUtils.RemoveMaterialKeywords(material);
// We need to reapply ToggleOff/Toggle keyword after reset via ApplyMaterialPropertyDrawers
MaterialEditor.ApplyMaterialPropertyDrawers(material);
resetter(material);
EditorUtility.SetDirty(material);
return true;