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Frédéric Vauchelles 7 年前
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共有 1 个文件被更改,包括 8 次插入0 次删除
  1. 8
      com.unity.render-pipelines.high-definition/HDRP/HDRenderPipeline.cs

8
com.unity.render-pipelines.high-definition/HDRP/HDRenderPipeline.cs


renderContext.StopMultiEye(hdCamera.camera);
}
/// <summary>
/// Push a RenderTexture handled by a RTHandle in global parameters.
/// </summary>
/// <param name="cmd">Command buffer to queue commands</param>
/// <param name="rth">RTHandle handling the RenderTexture</param>
/// <param name="textureID">TextureID to use for texture binding.</param>
/// <param name="sizeID">Property ID to store RTHandle size ((x,y) = Actual Pixel Size, (z,w) = 1 / Actual Pixel Size).</param>
/// <param name="scaleID">PropertyID to store RTHandle scale ((x,y) = Screen Scale, z = lod count, w = unused).</param>
void PushGlobalRTHandle(CommandBuffer cmd, RTHandleSystem.RTHandle rth, int textureID, int sizeID, int scaleID)
{
if (rth != null)

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