61 次代码提交 (965758f6-8f41-4b7a-be0f-dfb60d0c53a4)

作者 SHA1 备注 提交日期
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 7 年前
Felipe Lira 231211f7 Added more objects to multiple point lights scene 7 年前
Felipe Lira 4c1c0d7b Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
Felipe Lira 7b4dc0f8 Added support for UI rendering in LightweightPipeline. 7 年前
Felipe Lira c22c1ee1 Added particles and line renderer materials 7 年前
Felipe Lira 0c37ffb5 Added DefaultETC1 Material 7 年前
Felipe Lira d855e68b Merge branch 'LightweightPipeline' 7 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Felipe Lira 64861bf2 Added Lightweight PBR Sphere Test Scene 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
Andre McGrail 79a008db Added tests 7 年前
Felipe Lira 6b4dc463 Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material. 7 年前
Andre McGrail 78e94c46 Added PostProcessing test that requires depth. 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira 78a2ad28 Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
Felipe Lira 4bf2abf5 Merge branch 'LightweightPipeline' 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
Peter Andreasen c62bfeca Merged with master 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
Felipe Lira e7cc4756 Converted terrain standard shader to lightweight. 7 年前
Felipe Lira 22a9b447 updated lightweight standard material 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Andre McGrail fe219a04 Added fix for Particle Spotlights in the light loop 6 年前
GitHub 61c481e1 Merge pull request #979 from Unity-Technologies/lw-particle-light-fix 6 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 6 年前
Aleksandr Kirillov 1f46d9ea Testing scene setup for simplified lighting (040). 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
Felipe Lira 2a570cc3 Updated lightweight default materials 6 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 6 年前
Felipe Lira 83c1c710 Updated lightweight default materials 6 年前
GitHub 9f3d5892 Merge pull request #1186 from Unity-Technologies/backport/rc-fixes 6 年前
Felipe Lira 0a1063fa updated simple lighting shininess. 6 年前
Felipe Lira cfdda2f1 Updated simple lighting default material. 6 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 6 年前
Felipe Lira d62eb012 Updated simple lighting default material. 6 年前
Felipe Lira a3a7368c updated simple lighting shininess. 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 6 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 6 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 6 年前