Robert Srinivasiah
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84dcd92c
|
Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
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7 年前 |
Sebastien Lagarde
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25ea152b
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REmove unused meta
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7 年前 |
Alex Lian
|
139ff007
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Attempt switching to robocopy
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7 年前 |
sebastienlagarde
|
4f9577d3
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Various fix
|
7 年前 |
Frédéric Vauchelles
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0aed191f
|
[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
|
6cf5119c
|
Configure frame settings dependent on stereo
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7 年前 |
Sebastien Lagarde
|
106566dc
|
Update the UI for iridescence
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7 年前 |
Alex Lian
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3b1ef367
|
Windows file copy fix
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7 年前 |
sebastienlagarde
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116379ee
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Add memory RT name/information everywhere
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7 年前 |
GitHub
|
d7d2cde3
|
Merge pull request #922 from Unity-Technologies/decals/forward_fix
Bind decal HTile as a global texture, fixes decals in forward rendering path.
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7 年前 |
Alex Lian
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58234b8e
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Fix up single file copy calls too
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7 年前 |
Paul Melamed
|
f2019f6b
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Bind decal HTile as a texture
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7 年前 |
sebastienlagarde
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d416e6e3
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test RTHanbdle naming
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7 年前 |
Alex Lian
|
35f03c7a
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Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
Remy
|
fe34a794
|
Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
|
7 年前 |
GitHub
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58154649
|
Merge pull request #921 from Unity-Technologies/Fix-issue-with-FrameSettings-not-always-in-sync
Fix issue with FrameSettings not always in sync
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7 年前 |
sebastienlagarde
|
87ce1922
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Fix issue with FrameSettings not always in sync
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7 年前 |
Remy
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f8b82f37
|
Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
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7 年前 |
sebastienlagarde
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ac0f369d
|
HDRenderPipeline: Update conversoin script that doesn work (yet)
|
7 年前 |
GitHub
|
17af1d7a
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Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu
Other tweak to sss menu
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7 年前 |
sebastienlagarde
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ad84a280
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Add auto script update
|
7 年前 |
sebastienlagarde
|
10ffb093
|
Move transmission enable at the right place
|
7 年前 |
GitHub
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4656dcdb
|
Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI
Update sss and transmisison ui
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7 年前 |
Alex Lian
|
17629e50
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Modify copy step for Windows
Windows is failing for copying a tree. Try direct copying
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7 年前 |
sebastienlagarde
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10283087
|
Fix issue
|
7 年前 |
Alex Lian
|
d42b1a70
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Merge remote-tracking branch 'origin/build/automation' into build/editor-test-fix
|
7 年前 |
sebastienlagarde
|
2a18503e
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First draft of SSS and Transmisison UI
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7 年前 |
Alex Lian
|
badac7dc
|
Fix up build automation of editor tests
Get editor tests running by passing through all needed files
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7 年前 |
sebastienlagarde
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8c774475
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HDRenderPipeline: Move htile for material classification before async compute.
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7 年前 |
Alex Lian
|
7c8bb752
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Remove references to testbed pipeline from tests
Reference to undesired set of files wanted in general tests removed.
|
7 年前 |
GitHub
|
0b6f97bc
|
Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes
Misc HDRP RTHandle fixes
|
7 年前 |
Alex Lian
|
cc9b78f0
|
Remove test pulling in TestbedPipelines
Tests were reaching across to TestbedPipelines
|
7 年前 |
GitHub
|
2c2b8b4d
|
Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset
Removed redundant(and broken) layered specific height offset.
|
7 年前 |
uygar
|
ae42e524
|
Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage.
|
7 年前 |
GitHub
|
cc8d918e
|
Merge pull request #917 from Unity-Technologies/metal
metal
|
7 年前 |
uygar
|
34eeceb3
|
Moved slice into a separate float to avoid unnecessary casting in the shader.
|
7 年前 |
Antti Tapaninen
|
ded3a54d
|
use fastopt with metal, avoid MTLCompilerService sandbox process crash
|
7 年前 |
uygar
|
8e8b647f
|
Added register optimized path to the tent 5x5 filter.
|
7 年前 |
Antti Tapaninen
|
86d7f373
|
add build.py.meta
|
7 年前 |
sebastienlagarde
|
b1b2e631
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
GitHub
|
b156a735
|
Merge pull request #915 from Unity-Technologies/Update-UI-to-not-show-not-used-parameter
Dont' show emissive mapping or detail mappin if not needed
|
7 年前 |
sebastienlagarde
|
e50aba46
|
Dont' show emissive mapping or detail mappin if not needed
|
7 年前 |
Remy
|
0fe67279
|
Upgrade material upgrader
|
7 年前 |
sebastienlagarde
|
bf5a866e
|
HDRenderPipeline: Missing file for Debug view space normal
|
7 年前 |
GitHub
|
2d823db6
|
Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode
Change code generation to allow multiple debug case for the same field. allow debug view normal
|
7 年前 |
sebastienlagarde
|
9801577c
|
Change code generation to allow multiple debug case for the same field. allow debug view normal
|
7 年前 |
sebastienlagarde
|
a8ee2b7d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Alex Lian
|
58f8b7ca
|
Remove test pulling in TestbedPipelines
Tests were reaching across to TestbedPipelines
|
7 年前 |
GitHub
|
2be72ae4
|
Merge pull request #913 from Unity-Technologies/Branch_NoGBufferInForward
Don't allocate GBuffer in forward only mode.
|
7 年前 |
sebastienlagarde
|
587a0856
|
HDRenderPipeline: Update HDRenderLoopTest scene
|
7 年前 |