3081 次代码提交 (90868fe3-95ca-4c73-b8c0-9c5326500e10)

作者 SHA1 备注 提交日期
GitHub c5c6089a Merge pull request #619 from EvgeniiG/master 7 年前
Evgenii Golubev 96f00c6c Add a comment 7 年前
Evgenii Golubev c1f921e2 Update comment 7 年前
Evgenii Golubev aa8b5a9c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 09d6788b Update comment 7 年前
GitHub af3e20a0 Merge pull request #617 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy fd20358f Add Lit BentNormal template image 7 年前
Frédéric Vauchelles 266485f6 [Refraction] Fix refraction sampling 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 40cfe5f3 Reintroduce EvaluateBSDF_Area() 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy de58d455 Add Lit BentNormal Test scene 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Remy d95e1b64 Add manual lightmaps to the rounded cube. 7 年前
Raymond Graham 9cb6a586 PR feedback. 7 年前
GitHub ecc5d681 Merge pull request #615 from EvgeniiG/master 7 年前
Remy 3ca3456a Transmit static state of the placer object to the placed ones (for lightmapping) 7 年前
Raymond Graham 7f1a89ea Motion Vector Support 7 年前
GitHub b13cc702 Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
GitHub 61fde733 Merge pull request #611 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 515bdee8 Add missing graphic test image templates 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Peter Bay Bastian c3ce7007 Update `CoreShaderIncludePaths` to use `SRPMARKER` 7 年前
Evgenii Golubev 93c1c226 Update the MultiLight test 7 年前
GitHub 5cadd592 Merge pull request #610 from EvgeniiG/master 7 年前
Evgenii Golubev f2463daf Revert to a single loop over all punctual lights 7 年前
GitHub ed6efcd7 Merge pull request #608 from EvgeniiG/master 7 年前
Evgenii Golubev 3367958a Optimize EvaluateCookie_Punctual() 7 年前
GitHub b529a548 Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master 7 年前
Evgenii Golubev c2749fb3 Clean up TilePassLoop 7 年前
GitHub 39cb603c Revert "Revert " Reduce the number of dependent texture reads for SSS"" 7 年前
Evgenii Golubev fb4e09f9 Optimize punctual light evaluation by having an inlined function per light type 7 年前
Evgenii Golubev 93a7de37 Remove EvaluateBSDF_Area() 7 年前
GitHub 1392a5c1 Fix a comment 7 年前
Evgenii Golubev 594c4768 Multiple bugfixes for transmission 7 年前
Evgenii Golubev c33e5451 Improve FastSign() and FastMulBySignOf() 7 年前
Felipe Lira f8a9d47a Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
Evgenii Golubev 6e123ad4 Remove zero-initialization of PreLightData 7 年前
Evgenii Golubev 8ed2bde7 Refactor directional and punctual light code 7 年前
Remy cd0989fe Add Pixel/Vertex displacement specific graphic tests 7 年前
Peter Bay Bastian 90868fe3 Move "convert to subgraph" to context menu 7 年前
Peter Bay Bastian b4404ee6 Remove preview rate limitation button 7 年前
Peter Bay Bastian 2c5ae2d4 Move "Copy shader" into context menu 7 年前
Peter Bay Bastian 128c6db4 Add sub-graphs to node search menu 7 年前
Peter Bay Bastian 25b4e7b2 Remove GeneratedShader 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Jens Holm e5a6f66e Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data 7 年前
Peter Bay Bastian e91932f8 Node selector / search 7 年前
Jens Holm d52d83b7 Add SerializableMesh 7 年前
Tim Cooper e26f02bc remove non needed logs 7 年前