3081 次代码提交 (90868fe3-95ca-4c73-b8c0-9c5326500e10)

作者 SHA1 备注 提交日期
Julien Ignace a474f9d0 Fixed sky default light probe when no SkySetting is set. 7 年前
Frédéric Vauchelles 8ad5930b [BC6H] Added test scene 7 年前
Felipe Lira bad32f17 fixed issue that package manager was not being able to load lightweight pipeline resources properly. 7 年前
GitHub 13a468ea Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 3099539f Add displacement graphic test. 7 年前
Julien Ignace 536372e5 Fixed shadow map creation code in the shadow framework. 7 年前
Frédéric Vauchelles 5a04f3fb [BC6H] Added BC6H compression 7 年前
Felipe Lira 4ec47f43 Merge branch 'LightweightPipeline' 7 年前
GitHub fa729f24 Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass 7 年前
Felipe Lira 721479c6 Bumped version of srp package. 7 年前
Sebastien Lagarde 407e1d7d Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass 7 年前
GitHub 3dfc1b66 Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass 7 年前
Sebastien Lagarde fd96ccd7 HDRenderPipeline: Add ColorMask0 to depth and shadow pass 7 年前
GitHub 8e4b370d Merge pull request #596 from Unity-Technologies/metal 7 年前
Felipe Lira eb04f46b updated srp packed version. 7 年前
Antti Tapaninen fddd397a pass placeholder _SkyTexture in proper texture format 7 年前
Felipe Lira 0069001b Added fix to subtractive mode. 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
Sebastien Lagarde f98dfd68 HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only 7 年前
Felipe Lira b3ebc0d2 Removed some variants to reduce build time. 7 年前
Antti Tapaninen 355ac358 enable tess shaders for metal 7 年前
Sebastien Lagarde 61e38068 HDRenderPipeline: Add support for depth postpass and backface/frontface rendering 7 年前
Felipe Lira 6c725111 LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
GitHub 36c8a29b Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode 7 年前
Felipe Lira 048d72e1 Propertly Initializing asset resources when a new Lightweight pipeline is created. 7 年前
Sebastien Lagarde 54642339 HDRenderPipeline: Remove multiplicative mode 2 7 年前
Evgenii Golubev a3be44b0 Add comments 7 年前
Felipe Lira 1496a464 Fixed shader error when in color space gamma. 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
Felipe Lira 50de2c20 Bumped SRP package version. 7 年前
Evgenii Golubev 974fa5e1 Reduce the number of dependent texture reads 7 年前
Felipe Lira fda645b1 Bumped SRP package version. 7 年前
Peter Bay Bastian ffe95b56 [subpackage] Add option to save .npmrc file for publishing other packages at the same time 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
GitHub c646275f Merge pull request #588 from EvgeniiG/master 7 年前
GitHub 4f47fa6e Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
sebastienlagarde 06524b75 HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Evgenii Golubev 816893ee Remove a magic number 7 年前
GitHub 894dac3c Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Evgenii Golubev 1c6c73d4 Add a macro for Swap() 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Evgenii Golubev b1513a17 Update the template macros to only support integers and floats 7 年前
Sebastien Lagarde 0593b15a HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton 7 年前
Evgenii Golubev cf214dfc Improve the comment 7 年前