2163 次代码提交 (8e1d62b6-dd20-4fa0-bf98-5c733948f44a)

作者 SHA1 备注 提交日期
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Evgenii Golubev 92230900 Add a NULL check to RebuildSkyMatrices() 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev cd11ceeb Remove the sky mesh 7 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
Evgenii Golubev 7a50f940 Clean up 7 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
Peter Bay Bastian 8e1d62b6 Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31) 7 年前
Peter Bay Bastian a92b64bb #31 UIElements-based graph inspector 7 年前
Peter Bay Bastian d465f37d #43 Handle keyboard shortcuts in window rather than GraphView 7 年前
Peter Bay Bastian 985a8c21 Add formatting instructions to README 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian cb4c7948 Add editorconfig 7 年前
Peter Bay Bastian 8568c86c #28 Set window title to asset name when window is created 7 年前
Peter Bay Bastian f9acfdc0 Missing change for previous commit 7 年前
Peter Bay Bastian 178cb981 Extension method for `INode.RequiresTime` 7 年前
Peter Bay Bastian f516d811 Merge remote-tracking branch 'origin/subgraph' 7 年前
Tim Cooper 793887f9 Working 'convert to subgraph' 7 年前
Tim Cooper a494cc0c Adding back sub graph support 7 年前
Peter Bay Bastian 4b24135e #29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node 7 年前
Tim Cooper 34cc0f15 Start work on making 'sub-graph' work again in an expected way. 7 年前
Peter Bay Bastian a3cbf332 #29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions) 7 年前
Tim Cooper 06494dc3 Ensure tests are run with the same preview lighting. 7 年前
Tim Cooper ff3530d9 Add cracks graph for testing 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
mmikk 8c27de69 simplify expression for linear depth <--> cluster Idx 7 年前
GitHub a05784e8 Update a comment 7 年前
GitHub dcd07ceb Merge pull request #372 from EvgeniiG/master 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
sebastienlagarde 28a704bc HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call 7 年前
Evgenii Golubev 470cff8e Add Fresnel back to line lights 7 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
GitHub 1619b028 Merge pull request #371 from Unity-Technologies/clean-sky-environment-update 7 年前
sebastienlagarde bef8557a Fix compilation 7 年前
sebastienlagarde 7893ff23 HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually 7 年前
sebastienlagarde ff9d0813 HDRenderPipeline: factor IBL weight function in lightloop 7 年前
Evgenii Golubev 70cf921d Clean up the area light code 7 年前
sebastienlagarde 1a15899e HDRenderPipeline: few minor cleanup comment 7 年前
Evgenii Golubev 471342f0 Factor out multiplication by 'lightData.color' 7 年前
sebastienlagarde 508fec3a HDRenderPipeline: add setter for scene settings 7 年前
Evgenii Golubev 1928fe74 Add transmission to line lights 7 年前
GitHub e47845fe Merge pull request #370 from Unity-Technologies/Add-clear-coat 7 年前
sebastienlagarde 90dcb63d HDRenderPipeline: Update test scene with clear coat test 7 年前
Evgenii Golubev 4bc21a86 Optimize area lights a bit 7 年前
sebastienlagarde 38888e9e remove comment 7 年前