6273 次代码提交 (8d2dc985-eb1f-47f6-8349-926eafe95d17)

作者 SHA1 备注 提交日期
GitHub 8a2e5a5e Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline 7 年前
Peter Bay Bastian 8fcaa92a Merge branch 'master' into warning-incompatible-pipeline 7 年前
Martin Thorzen 5fb91dea Added groups to the test graphs so they are not directly in the root of all shaders. 7 年前
GitHub 9696a5d1 Merge pull request #326 from Unity-Technologies/editable-property-reference-names 7 年前
GitHub deb17f95 Merge pull request #350 from Unity-Technologies/fix-subshader-null 7 年前
Jens Holm 18629e21 Update gif for changelog 7 年前
Peter Bay Bastian c17cc7e1 Fix null ref exception and update images to be large files 7 年前
Jens Holm 2a2148ce Add mssing filename in image referene in changelog 7 年前
GitHub 753d4c0f Merge pull request #349 from Unity-Technologies/blackboard-uss-fixes 7 年前
Jens Holm f9c5e139 Update lfs for gif and changelog for editable properties 7 年前
GitHub c833d39e Merge pull request #325 from Unity-Technologies/node-settings 7 年前
Jens Holm 60639f41 Merge branch 'master' into editable-property-reference-names 7 年前
GitHub a3897b8c Merge pull request #317 from Unity-Technologies/copy-property-nodes 7 年前
Peter Bay Bastian 3a6a96fd Update change log 7 年前
Martin Thorzen 11b55c02 Removed the lines from the other .uss file 7 年前
Peter Bay Bastian abdeff3a Implement Copy() for GradientShaderProperty 7 年前
Martin Thorzen 82aecff4 Needed to add .uss file to make things display correctly 7 年前
Peter Bay Bastian 8076c27e Merge branch 'master' into copy-property-nodes 7 年前
GitHub f0162ace Merge pull request #345 from Unity-Technologies/added-changelog-md 7 年前
GitHub a49aec2e Merge pull request #343 from Unity-Technologies/control-edge-callback 7 年前
GitHub 3b2ecd50 Merge pull request #344 from Unity-Technologies/update-license 7 年前
Peter Bay Bastian 669ed900 Update LICENSE 7 年前
Peter Bay Bastian fd4ac45a Add CONTRIBUTIONS and rename LICENSE to markdown 7 年前
Martin Thorzen 34997ed9 Cleaned up the code 7 年前
GitHub 9e68ec0c Merge pull request #342 from Unity-Technologies/fix-vector1-node 7 年前
Martin Thorzen 01126a2f Fixed an issue where vector 1 node was not evaluating properly. 7 年前
Peter Bay Bastian 83dbd5d0 Add change callback to controls when edge changes 7 年前
Martin Thorzen da54bfac Added a changelog for upcoming releases. 7 年前
Martin Thorzen 3c602bad Added base functionality to give an error on incompatible render pipeline 7 年前
Jens Holm f86ab019 Add toggle for whether properties are exposed or not 7 年前
Peter Bay Bastian a2b1f9e5 Fix warnings 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
sebastienlagarde 0b448138 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub ec6ef573 Update CHANGELOG.md 7 年前
sebastienlagarde 76670a66 change from 4 to 2 planar reflection HDRP by default 7 年前
GitHub 410d336b Update CHANGELOG.md 7 年前
GitHub 2dabed04 Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource 7 年前
sebastienlagarde f797131f Add preIntegratedFGD to asset resources 7 年前
sebastienlagarde 5e7735c5 HDRP: PreIntegratedFDG material as resource 7 年前
Raymond Graham e4700710 Manager for Homogenous volumes. 7 年前
GitHub 263cdb82 Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate 7 年前
sebastienlagarde 955d3c97 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub ec77459c Merge pull request #1258 from Unity-Technologies/revert-1257-2018.1-experimental 7 年前
GitHub 3c232476 Revert "2018 1 experimental" 7 年前
GitHub 07b7998e Merge pull request #1257 from Unity-Technologies/2018.1-experimental 7 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 503dd5e5 Update CHANGELOG.md 7 年前
GitHub 4d8b50e4 Merge pull request #1256 from Unity-Technologies/Update-code-with-define-to-work-on-2018.1 7 年前
sebastienlagarde 02bd8ca0 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-code-with-define-to-work-on-2018.1 7 年前
sebastienlagarde 0f054e4d HDRP: added few #if UNITY_2018_2_OR_NEWER to compile code on 2018.1 + update meta 7 年前