The settings on master nodes now live in a small window that you can toggle on and off. The settings menu allows you to change various rendering settings for your shader.
### Editable property names
![](.data/editable_property_references)
The property reference names are now editable. It is also now possible to make the properties not exposed.
### Bug fixes and minor changes
- Fixed an issue where vector 1 node was not evaluating properly. ([#334](https://github.com/Unity-Technologies/ShaderGraph/issues/334) and [#337](https://github.com/Unity-Technologies/ShaderGraph/issues/337))