sebastienlagarde
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f5c6eec7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
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7 年前 |
GitHub
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4913285a
|
Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
sebastienlagarde
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f0baa14d
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HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
Antti Tapaninen
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05bc2fef
|
update gitsubmodule revisions
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7 年前 |
GitHub
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1cd7186d
|
Merge pull request #1276 from Unity-Technologies/stacklit-support-planar
Add support for triplanar + handle local/world space
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7 年前 |
Evgenii Golubev
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e7f0a6d1
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Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
sebastienlagarde
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44ad647c
|
Add support for triplanar + handle local/world space
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7 年前 |
Frédéric Vauchelles
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dd47524a
|
Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
|
Add comments
|
7 年前 |
GitHub
|
6dfee119
|
Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Frédéric Vauchelles
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833ae271
|
Update iblR remapping for cubemap only
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7 年前 |
sebastienlagarde
|
0ddaf44e
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Evgenii Golubev
|
2e234638
|
Fix light leaking due to texture suballocation
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7 年前 |
Thomas
|
9d376773
|
Typo fix
|
7 年前 |
GitHub
|
4431a85e
|
Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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9a5ecd7b
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Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
|
(wip) Added linear blending for proxy mode
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7 年前 |
Evgenii Golubev
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4c75cacd
|
Port VBuffers to the RTHandle system
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7 年前 |
Thomas
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19caf308
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Fixed HDR ColorParameter
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7 年前 |
sebastienlagarde
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1aab1b89
|
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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998892b5
|
Converted ShadowPass to the new ScriptableRenderPass
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7 年前 |
Frédéric Vauchelles
|
d8df9bad
|
Fix linear raymarching
|
7 年前 |
Evgenii Golubev
|
3112d459
|
Reduce the time spent on LDS bank conflicts from 15% to 8%
|
7 年前 |
Thomas
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e06c7278
|
Added support for instantiated volume profiles in the inspector
|
7 年前 |
GitHub
|
f1636a3c
|
Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
|
7 年前 |
Felipe Lira
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05b422c1
|
Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
|
7 年前 |
GitHub
|
820a2353
|
Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
|
7df2f723
|
Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Evgenii Golubev
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f1877508
|
Update GetRenderTargetAutoName() to support volume textures
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7 年前 |
Frédéric Vauchelles
|
68db6753
|
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Thomas
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73b7cf92
|
Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
|
7 年前 |
Aleksandr Kirillov
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48b18113
|
Addressed code review feedback.
|
7 年前 |
GitHub
|
cb320925
|
Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
|
7 年前 |
Frédéric Vauchelles
|
b222ccef
|
Added linear raymarching in HiZ
Fixed HiZ reflection
|
7 年前 |
Evgenii Golubev
|
32c0fc42
|
Port integral and density buffers to the RTHandle system
|
7 年前 |
GitHub
|
149931ff
|
Merge pull request #1272 from Unity-Technologies/update-licenses
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
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d426889d
|
Added shader stripping settings for the pipeline.
|
7 年前 |
Aleksandr Kirillov
|
1f4e5415
|
Added explicit load and store actions to all SetRenderTarget commands.
|
7 年前 |
Frédéric Vauchelles
|
902a250a
|
Removed duplicated code
|
7 年前 |
Evgenii Golubev
|
abc8a329
|
Add a comment
|
7 年前 |
Peter Bay Bastian
|
25ec0ece
|
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
|
533beaae
|
Merge branch 'master' into LWRP
|
7 年前 |
Frédéric Vauchelles
|
1616254e
|
Fix PS4 shader compile issue
|
7 年前 |
Evgenii Golubev
|
4647677c
|
Improve the quality of normal encoding
|
7 年前 |
GitHub
|
231beaa3
|
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Frédéric Vauchelles
|
6a14305e
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Evgenii Golubev
|
0be42a4f
|
Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
|
7 年前 |
GitHub
|
e782fc6d
|
Update the HDRP changelog
|
7 年前 |
sebastienlagarde
|
b1e7249e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
3845c0cb
|
Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates
Manager for the density volumes
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7 年前 |