Evgenii Golubev
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cf214dfc
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Improve the comment
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7 年前 |
Evgenii Golubev
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5b3b76c3
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Put macros into their own header
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7 年前 |
Evgenii Golubev
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f589fe1b
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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7 年前 |
GitHub
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20a6a00a
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Fix FastSign()
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7 年前 |
GitHub
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63809e17
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Fix grammar
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7 年前 |
Evgenii Golubev
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7b837f0b
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Implement function templates in HLSL
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7 年前 |
Evgenii Golubev
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2c51f96c
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Clean up Common.hlsl
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7 年前 |
GitHub
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7b280e46
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Fix a regression in the tessellation code
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7 年前 |
GitHub
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e4a9c3c8
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Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
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7 年前 |
Evgenii Golubev
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13210372
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Use macros instead of directly referencing matrix variables
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7 年前 |
GitHub
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4595e943
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Add a comment
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7 年前 |
GitHub
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02005b3f
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Add a comment
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7 年前 |
Sebastien Lagarde
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8b2b4a16
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HDRenderPipeline: Add include shader path for external generated shader
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7 年前 |
Sebastien Lagarde
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25ec8397
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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1f7ee570
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Merge pull request #586 from EvgeniiG/master
Fix integer passing to the shader system and optimize GetCurrentViewPosition()
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7 年前 |
Evgenii Golubev
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11ff5460
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Optimize GetCurrentViewPosition()
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7 年前 |
Evgenii Golubev
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adf10ea1
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Fix SSS-related integer passing to the shader system
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7 年前 |
Sebastien Lagarde
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370d90c0
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HDRenderPipeline: Fix various shader compiler warning
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7 年前 |
Sebastien Lagarde
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7bc2ddee
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HDrenderPipeline: Add support for shadow mask
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7 年前 |
Sebastien Lagarde
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5b8a555c
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HDRenderPipeline: Fix minor issue with duplicate code
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7 年前 |
GitHub
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62808466
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Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Peter Bay Bastian
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44a7015e
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Merge branch 'sub-packages'
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7 年前 |
GitHub
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6b4f6de4
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Add a comment
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7 年前 |
GitHub
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cc38a4f9
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Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code
Cleanup parameter setup compute code
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7 年前 |
Sebastien Lagarde
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e177132c
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HDrenderPipeline: Minor correction
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7 年前 |
Sebastien Lagarde
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f36d965c
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HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display
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7 年前 |
Sebastien Lagarde
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994a2c45
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HDRenderPipeline: Various clean and reformat of Profile Sampler
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7 年前 |
Sebastien Lagarde
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382663af
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Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code
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7 年前 |
Arnaud Carre
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ee2bccb1
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Merge remote-tracking branch 'refs/remotes/origin/script_profiling_c#' into cleanup-parameter-setup-compute-code
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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7 年前 |
sebastienlagarde
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c729806b
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fix sky
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7 年前 |
sebastienlagarde
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a3d478ea
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HDRenderPipeline: Add comment
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7 年前 |
sebastienlagarde
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a6d6c29f
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HDRenderPipeline: remove camera param
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7 年前 |
sebastienlagarde
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255c6c84
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clean sky setup
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7 年前 |
sebastienlagarde
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c06cdc20
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More cleanup PushGlobalParams
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7 年前 |
sebastienlagarde
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52be8b62
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More clean, GBuffer and deferredshadow
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7 年前 |
sebastienlagarde
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d2d35aec
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Another round of clean
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7 年前 |
GitHub
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f940251c
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Merge pull request #580 from Unity-Technologies/script_profiling_c#
fix profiling markers for C#
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7 年前 |
sebastienlagarde
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ee88aa31
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More cleanup
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7 年前 |
GitHub
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700ed39f
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Merge pull request #581 from Unity-Technologies/msvo-fixes
MSVO fixes
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7 年前 |
Peter Bay Bastian
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0d14ee02
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[subpackage] master-package.json now specifies relative paths to the sub-packages that should be used
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7 年前 |
Thomas
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b0d82989
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Small but important MSVO fixes
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7 年前 |
sebastienlagarde
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29b3af39
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Start cleanup
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7 年前 |
Peter Bay Bastian
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86201d62
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Sub-package script now publishes packages automatically
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7 年前 |
GitHub
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85aac6a7
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Merge pull request #577 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Peter Bay Bastian
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4bf904de
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Python script to manage sub-packages
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7 年前 |
GitHub
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bcd417c2
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Merge pull request #575 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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569840ef
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Merge pull request #573 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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9ef5873f
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Merge pull request #571 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Arnaud Carre
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532e9568
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fix profiling markers for C#
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7 年前 |
Peter Bay Bastian
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66129542
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Log time elapsed when compiling shaders
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7 年前 |