Matt Dean
|
00d8b6e8
|
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
|
7 年前 |
Peter Bay Bastian
|
53517148
|
Even better node repositioning
|
7 年前 |
Peter Bay Bastian
|
178bcf2b
|
Save correct position to node drawState
|
7 年前 |
Peter Bay Bastian
|
e46e896a
|
Output stack trace along with "invalid edge" warning
|
7 年前 |
Peter Bay Bastian
|
eed09312
|
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
|
7 年前 |
Peter Bay Bastian
|
8c82d94e
|
- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
|
7 年前 |
Peter Bay Bastian
|
31fd09c2
|
Update LW package version to 0.1.20
|
7 年前 |
Peter Bay Bastian
|
09db5bd9
|
- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
|
7 年前 |
Matt Dean
|
97df3812
|
Fixes for Blend node
|
7 年前 |
GitHub
|
a5b781b9
|
Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Tim Cooper
|
16406a1d
|
Working on conversion to new library
|
7 年前 |
Matt Dean
|
298ac06f
|
Missing from previous commit
|
7 年前 |
Tim Cooper
|
f799dd40
|
Really Rough working HD Unlit master node.
|
7 年前 |
Matt Dean
|
fd5fa964
|
Merge Master
|
7 年前 |
Matt Dean
|
1f9fe754
|
Move Scene Depth to WIP
|
7 年前 |
Matt Dean
|
10685e95
|
Fixes for PR
|
7 年前 |
Matt Dean
|
0364097d
|
Fix Rounded Rectangle
|
7 年前 |
Felipe Lira
|
9a3adabe
|
Bumped package version
|
7 年前 |
Felipe Lira
|
fa504521
|
Runned auto format tool.
|
7 年前 |
Felipe Lira
|
711a16fb
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
256c35aa
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
44b0d028
|
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
|
7 年前 |
Felipe Lira
|
d3e2a290
|
Added error log message to lightweight materials upgraders. Added to error information material name.
|
7 年前 |
Felipe Lira
|
64095289
|
Addressed Arira's comment on upgrader message.
|
7 年前 |
Felipe Lira
|
cb54afc5
|
Addressed Shawn's UI comment. Render scale cap is now at 4.
|
7 年前 |
sebastienlagarde
|
f3d7f5bf
|
Address feedback
|
7 年前 |
Felipe Lira
|
bc18e113
|
First part of relatime shadows refactor.
|
7 年前 |
sebastienlagarde
|
f142c657
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Felipe Lira
|
f545fbe7
|
Fixed a null reference when particle component lights were used.
|
7 年前 |
Sebastien Lagarde
|
bc97a04c
|
recreate SSS settings assets
|
7 年前 |
Felipe Lira
|
c62e8861
|
Refactored upgraders. Added Terrain and Particles upgraders.
|
7 年前 |
Sebastien Lagarde
|
d1ee0342
|
minor adjustement
|
7 年前 |
Felipe Lira
|
75898953
|
Minor UI changes to reflect docs.
|
7 年前 |
Robert Srinivasiah
|
55125293
|
FIx up after merge
Had to port changes because of rename from 'TIlePass' to 'LightLoop'
|
7 年前 |
Sebastien Lagarde
|
9d76a937
|
Fix issue with sss profile decoding
|
7 年前 |
Felipe Lira
|
e45df6b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Robert Srinivasiah
|
ea2646a5
|
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
|
7 年前 |
Sebastien Lagarde
|
414e5846
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
7 年前 |
Thomas
|
699b4a98
|
Fixed errors with mismatched dll versions [ugly hack]
|
7 年前 |
GitHub
|
a724dcef
|
Merge pull request #640 from EvgeniiG/master
Fix the bug which caused overwriting the base color and F0
|
7 年前 |
Thomas
|
99aaff8d
|
Added move up/down actions for volume components
|
7 年前 |
Julien Ignace
|
10007208
|
Porting sky/fog systems to Interpolation volumes.
|
7 年前 |
GitHub
|
eb877135
|
Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Thomas
|
fdfd0ee6
|
Tweaked equality operators on VolumeParameter
|
7 年前 |
GitHub
|
7a242318
|
Merge pull request #637 from EvgeniiG/master
Add shadowing to the regular ("thick object") transmission mode
|
7 年前 |
sebastienlagarde
|
fa7475f2
|
Bind correctly the buffer in forward
|
7 年前 |
Thomas
|
641f9dc3
|
Reworked parameters and added a few new ones [incomplete]
|
7 年前 |
GitHub
|
059cada5
|
Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings
Renamed m_TileSettings to m_LightLoopSettings to conform to new class name
|
7 年前 |
sebastienlagarde
|
b2780d61
|
Add a subsurface scattering manager to allocate RT
|
7 年前 |
Thomas
|
eb735a0d
|
Added an exit rule for abstract classes
|
7 年前 |